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+A GNU Manual
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+<head>
+<title>Using the GNU Compiler Collection (GCC): Compatibility</title>
+
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+<a name="Compatibility"></a>
+<div class="header">
+<p>
+Next: <a href="Gcov.html#Gcov" accesskey="n" rel="next">Gcov</a>, Previous: <a href="Objective_002dC.html#Objective_002dC" accesskey="p" rel="previous">Objective-C</a>, Up: <a href="index.html#Top" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Indices.html#Indices" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Binary-Compatibility"></a>
+<h2 class="chapter">9 Binary Compatibility</h2>
+<a name="index-binary-compatibility"></a>
+<a name="index-ABI"></a>
+<a name="index-application-binary-interface"></a>
+
+<p>Binary compatibility encompasses several related concepts:
+</p>
+<dl compact="compact">
+<dt><em>application binary interface (ABI)</em></dt>
+<dd><p>The set of runtime conventions followed by all of the tools that deal
+with binary representations of a program, including compilers, assemblers,
+linkers, and language runtime support.
+Some ABIs are formal with a written specification, possibly designed
+by multiple interested parties. Others are simply the way things are
+actually done by a particular set of tools.
+</p>
+</dd>
+<dt><em>ABI conformance</em></dt>
+<dd><p>A compiler conforms to an ABI if it generates code that follows all of
+the specifications enumerated by that ABI.
+A library conforms to an ABI if it is implemented according to that ABI.
+An application conforms to an ABI if it is built using tools that conform
+to that ABI and does not contain source code that specifically changes
+behavior specified by the ABI.
+</p>
+</dd>
+<dt><em>calling conventions</em></dt>
+<dd><p>Calling conventions are a subset of an ABI that specify of how arguments
+are passed and function results are returned.
+</p>
+</dd>
+<dt><em>interoperability</em></dt>
+<dd><p>Different sets of tools are interoperable if they generate files that
+can be used in the same program. The set of tools includes compilers,
+assemblers, linkers, libraries, header files, startup files, and debuggers.
+Binaries produced by different sets of tools are not interoperable unless
+they implement the same ABI. This applies to different versions of the
+same tools as well as tools from different vendors.
+</p>
+</dd>
+<dt><em>intercallability</em></dt>
+<dd><p>Whether a function in a binary built by one set of tools can call a
+function in a binary built by a different set of tools is a subset
+of interoperability.
+</p>
+</dd>
+<dt><em>implementation-defined features</em></dt>
+<dd><p>Language standards include lists of implementation-defined features whose
+behavior can vary from one implementation to another. Some of these
+features are normally covered by a platform&rsquo;s ABI and others are not.
+The features that are not covered by an ABI generally affect how a
+program behaves, but not intercallability.
+</p>
+</dd>
+<dt><em>compatibility</em></dt>
+<dd><p>Conformance to the same ABI and the same behavior of implementation-defined
+features are both relevant for compatibility.
+</p></dd>
+</dl>
+
+<p>The application binary interface implemented by a C or C++ compiler
+affects code generation and runtime support for:
+</p>
+<ul>
+<li> size and alignment of data types
+</li><li> layout of structured types
+</li><li> calling conventions
+</li><li> register usage conventions
+</li><li> interfaces for runtime arithmetic support
+</li><li> object file formats
+</li></ul>
+
+<p>In addition, the application binary interface implemented by a C++ compiler
+affects code generation and runtime support for:
+</p><ul>
+<li> name mangling
+</li><li> exception handling
+</li><li> invoking constructors and destructors
+</li><li> layout, alignment, and padding of classes
+</li><li> layout and alignment of virtual tables
+</li></ul>
+
+<p>Some GCC compilation options cause the compiler to generate code that
+does not conform to the platform&rsquo;s default ABI. Other options cause
+different program behavior for implementation-defined features that are
+not covered by an ABI. These options are provided for consistency with
+other compilers that do not follow the platform&rsquo;s default ABI or the
+usual behavior of implementation-defined features for the platform.
+Be very careful about using such options.
+</p>
+<p>Most platforms have a well-defined ABI that covers C code, but ABIs
+that cover C++ functionality are not yet common.
+</p>
+<p>Starting with GCC 3.2, GCC binary conventions for C++ are based on a
+written, vendor-neutral C++ ABI that was designed to be specific to
+64-bit Itanium but also includes generic specifications that apply to
+any platform.
+This C++ ABI is also implemented by other compiler vendors on some
+platforms, notably GNU/Linux and BSD systems.
+We have tried hard to provide a stable ABI that will be compatible with
+future GCC releases, but it is possible that we will encounter problems
+that make this difficult. Such problems could include different
+interpretations of the C++ ABI by different vendors, bugs in the ABI, or
+bugs in the implementation of the ABI in different compilers.
+GCC&rsquo;s <samp>-Wabi</samp> switch warns when G++ generates code that is
+probably not compatible with the C++ ABI.
+</p>
+<p>The C++ library used with a C++ compiler includes the Standard C++
+Library, with functionality defined in the C++ Standard, plus language
+runtime support. The runtime support is included in a C++ ABI, but there
+is no formal ABI for the Standard C++ Library. Two implementations
+of that library are interoperable if one follows the de-facto ABI of the
+other and if they are both built with the same compiler, or with compilers
+that conform to the same ABI for C++ compiler and runtime support.
+</p>
+<p>When G++ and another C++ compiler conform to the same C++ ABI, but the
+implementations of the Standard C++ Library that they normally use do not
+follow the same ABI for the Standard C++ Library, object files built with
+those compilers can be used in the same program only if they use the same
+C++ library. This requires specifying the location of the C++ library
+header files when invoking the compiler whose usual library is not being
+used. The location of GCC&rsquo;s C++ header files depends on how the GCC
+build was configured, but can be seen by using the G++ <samp>-v</samp> option.
+With default configuration options for G++ 3.3 the compile line for a
+different C++ compiler needs to include
+</p>
+<div class="smallexample">
+<pre class="smallexample"> -I<var>gcc_install_directory</var>/include/c++/3.3
+</pre></div>
+
+<p>Similarly, compiling code with G++ that must use a C++ library other
+than the GNU C++ library requires specifying the location of the header
+files for that other library.
+</p>
+<p>The most straightforward way to link a program to use a particular
+C++ library is to use a C++ driver that specifies that C++ library by
+default. The <code>g++</code> driver, for example, tells the linker where
+to find GCC&rsquo;s C++ library (<samp>libstdc++</samp>) plus the other libraries
+and startup files it needs, in the proper order.
+</p>
+<p>If a program must use a different C++ library and it&rsquo;s not possible
+to do the final link using a C++ driver that uses that library by default,
+it is necessary to tell <code>g++</code> the location and name of that
+library. It might also be necessary to specify different startup files
+and other runtime support libraries, and to suppress the use of GCC&rsquo;s
+support libraries with one or more of the options <samp>-nostdlib</samp>,
+<samp>-nostartfiles</samp>, and <samp>-nodefaultlibs</samp>.
+</p>
+
+<hr>
+<div class="header">
+<p>
+Next: <a href="Gcov.html#Gcov" accesskey="n" rel="next">Gcov</a>, Previous: <a href="Objective_002dC.html#Objective_002dC" accesskey="p" rel="previous">Objective-C</a>, Up: <a href="index.html#Top" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Indices.html#Indices" title="Index" rel="index">Index</a>]</p>
+</div>
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