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authoralk3pInjection <webmaster@raspii.tech>2024-02-04 16:16:35 +0800
committeralk3pInjection <webmaster@raspii.tech>2024-02-04 16:16:35 +0800
commitabdaadbcae30fe0c9a66c7516798279fdfd97750 (patch)
tree00a54a6e25601e43876d03c1a4a12a749d4a914c /share/doc/gdb/Interrupted-System-Calls.html
Import stripped Arm GNU Toolchain 13.2.Rel1HEADumineko
https://developer.arm.com/downloads/-/arm-gnu-toolchain-downloads Change-Id: I7303388733328cd98ab9aa3c30236db67f2e9e9c
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+<a name="Interrupted-System-Calls-1"></a>
+<h4 class="subsection">5.5.5 Interrupted System Calls</h4>
+
+<a name="index-thread-breakpoints-and-system-calls"></a>
+<a name="index-system-calls-and-thread-breakpoints"></a>
+<a name="index-premature-return-from-system-calls"></a>
+<p>There is an unfortunate side effect when using <small>GDB</small> to debug
+multi-threaded programs. If one thread stops for a
+breakpoint, or for some other reason, and another thread is blocked in a
+system call, then the system call may return prematurely. This is a
+consequence of the interaction between multiple threads and the signals
+that <small>GDB</small> uses to implement breakpoints and other events that
+stop execution.
+</p>
+<p>To handle this problem, your program should check the return value of
+each system call and react appropriately. This is good programming
+style anyways.
+</p>
+<p>For example, do not write code like this:
+</p>
+<div class="smallexample">
+<pre class="smallexample"> sleep (10);
+</pre></div>
+
+<p>The call to <code>sleep</code> will return early if a different thread stops
+at a breakpoint or for some other reason.
+</p>
+<p>Instead, write this:
+</p>
+<div class="smallexample">
+<pre class="smallexample"> int unslept = 10;
+ while (unslept &gt; 0)
+ unslept = sleep (unslept);
+</pre></div>
+
+<p>A system call is allowed to return early, so the system is still
+conforming to its specification. But <small>GDB</small> does cause your
+multi-threaded program to behave differently than it would without
+<small>GDB</small>.
+</p>
+<p>Also, <small>GDB</small> uses internal breakpoints in the thread library to
+monitor certain events such as thread creation and thread destruction.
+When such an event happens, a system call in another thread may return
+prematurely, even though your program does not appear to stop.
+</p>
+
+
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