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authoralk3pInjection <webmaster@raspii.tech>2024-02-04 16:16:35 +0800
committeralk3pInjection <webmaster@raspii.tech>2024-02-04 16:16:35 +0800
commitabdaadbcae30fe0c9a66c7516798279fdfd97750 (patch)
tree00a54a6e25601e43876d03c1a4a12a749d4a914c /share/doc/gccint/Floating-Point.html
Import stripped Arm GNU Toolchain 13.2.Rel1HEADumineko
https://developer.arm.com/downloads/-/arm-gnu-toolchain-downloads Change-Id: I7303388733328cd98ab9aa3c30236db67f2e9e9c
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+<head>
+<title>GNU Compiler Collection (GCC) Internals: Floating Point</title>
+
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+
+<body lang="en" bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#800080" alink="#FF0000">
+<a name="Floating-Point"></a>
+<div class="header">
+<p>
+Next: <a href="Mode-Switching.html#Mode-Switching" accesskey="n" rel="next">Mode Switching</a>, Previous: <a href="Debugging-Info.html#Debugging-Info" accesskey="p" rel="previous">Debugging Info</a>, Up: <a href="Target-Macros.html#Target-Macros" accesskey="u" rel="up">Target Macros</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Option-Index.html#Option-Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Cross-Compilation-and-Floating-Point"></a>
+<h3 class="section">18.22 Cross Compilation and Floating Point</h3>
+<a name="index-cross-compilation-and-floating-point"></a>
+<a name="index-floating-point-and-cross-compilation"></a>
+
+<p>While all modern machines use twos-complement representation for integers,
+there are a variety of representations for floating point numbers. This
+means that in a cross-compiler the representation of floating point numbers
+in the compiled program may be different from that used in the machine
+doing the compilation.
+</p>
+<p>Because different representation systems may offer different amounts of
+range and precision, all floating point constants must be represented in
+the target machine&rsquo;s format. Therefore, the cross compiler cannot
+safely use the host machine&rsquo;s floating point arithmetic; it must emulate
+the target&rsquo;s arithmetic. To ensure consistency, GCC always uses
+emulation to work with floating point values, even when the host and
+target floating point formats are identical.
+</p>
+<p>The following macros are provided by <samp>real.h</samp> for the compiler to
+use. All parts of the compiler which generate or optimize
+floating-point calculations must use these macros. They may evaluate
+their operands more than once, so operands must not have side effects.
+</p>
+<dl>
+<dt><a name="index-REAL_005fVALUE_005fTYPE"></a>Macro: <strong>REAL_VALUE_TYPE</strong></dt>
+<dd><p>The C data type to be used to hold a floating point value in the target
+machine&rsquo;s format. Typically this is a <code>struct</code> containing an
+array of <code>HOST_WIDE_INT</code>, but all code should treat it as an opaque
+quantity.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-REAL_005fVALUE_005fFIX"></a>Macro: <em>HOST_WIDE_INT</em> <strong>REAL_VALUE_FIX</strong> <em>(REAL_VALUE_TYPE <var>x</var>)</em></dt>
+<dd><p>Truncates <var>x</var> to a signed integer, rounding toward zero.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-REAL_005fVALUE_005fUNSIGNED_005fFIX"></a>Macro: <em>unsigned HOST_WIDE_INT</em> <strong>REAL_VALUE_UNSIGNED_FIX</strong> <em>(REAL_VALUE_TYPE <var>x</var>)</em></dt>
+<dd><p>Truncates <var>x</var> to an unsigned integer, rounding toward zero. If
+<var>x</var> is negative, returns zero.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-REAL_005fVALUE_005fATOF"></a>Macro: <em>REAL_VALUE_TYPE</em> <strong>REAL_VALUE_ATOF</strong> <em>(const char *<var>string</var>, machine_mode <var>mode</var>)</em></dt>
+<dd><p>Converts <var>string</var> into a floating point number in the target machine&rsquo;s
+representation for mode <var>mode</var>. This routine can handle both
+decimal and hexadecimal floating point constants, using the syntax
+defined by the C language for both.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-REAL_005fVALUE_005fNEGATIVE"></a>Macro: <em>int</em> <strong>REAL_VALUE_NEGATIVE</strong> <em>(REAL_VALUE_TYPE <var>x</var>)</em></dt>
+<dd><p>Returns 1 if <var>x</var> is negative (including negative zero), 0 otherwise.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-REAL_005fVALUE_005fISINF"></a>Macro: <em>int</em> <strong>REAL_VALUE_ISINF</strong> <em>(REAL_VALUE_TYPE <var>x</var>)</em></dt>
+<dd><p>Determines whether <var>x</var> represents infinity (positive or negative).
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-REAL_005fVALUE_005fISNAN"></a>Macro: <em>int</em> <strong>REAL_VALUE_ISNAN</strong> <em>(REAL_VALUE_TYPE <var>x</var>)</em></dt>
+<dd><p>Determines whether <var>x</var> represents a &ldquo;NaN&rdquo; (not-a-number).
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-REAL_005fVALUE_005fNEGATE"></a>Macro: <em>REAL_VALUE_TYPE</em> <strong>REAL_VALUE_NEGATE</strong> <em>(REAL_VALUE_TYPE <var>x</var>)</em></dt>
+<dd><p>Returns the negative of the floating point value <var>x</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-REAL_005fVALUE_005fABS"></a>Macro: <em>REAL_VALUE_TYPE</em> <strong>REAL_VALUE_ABS</strong> <em>(REAL_VALUE_TYPE <var>x</var>)</em></dt>
+<dd><p>Returns the absolute value of <var>x</var>.
+</p></dd></dl>
+
+<hr>
+<div class="header">
+<p>
+Next: <a href="Mode-Switching.html#Mode-Switching" accesskey="n" rel="next">Mode Switching</a>, Previous: <a href="Debugging-Info.html#Debugging-Info" accesskey="p" rel="previous">Debugging Info</a>, Up: <a href="Target-Macros.html#Target-Macros" accesskey="u" rel="up">Target Macros</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Option-Index.html#Option-Index" title="Index" rel="index">Index</a>]</p>
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