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authoralk3pInjection <webmaster@raspii.tech>2024-02-04 16:16:35 +0800
committeralk3pInjection <webmaster@raspii.tech>2024-02-04 16:16:35 +0800
commit6ce4ebed87858ecdd79a1091367c6e961055daa9 (patch)
tree1c2a6a60531acf791531bbd9c8ac14c23ef8a66c /share/doc/gdb/Bytecode-Descriptions.html
Import stripped Arm GNU Toolchain 13.2.Rel1HEADumineko
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+<a name="Bytecode-Descriptions"></a>
+<div class="header">
+<p>
+Next: <a href="Using-Agent-Expressions.html#Using-Agent-Expressions" accesskey="n" rel="next">Using Agent Expressions</a>, Previous: <a href="General-Bytecode-Design.html#General-Bytecode-Design" accesskey="p" rel="previous">General Bytecode Design</a>, Up: <a href="Agent-Expressions.html#Agent-Expressions" accesskey="u" rel="up">Agent Expressions</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Bytecode-Descriptions-1"></a>
+<h3 class="section">F.2 Bytecode Descriptions</h3>
+
+<p>Each bytecode description has the following form:
+</p>
+<dl compact="compact">
+<dt><code>add</code> (0x02): <var>a</var> <var>b</var> &rArr; <var>a+b</var></dt>
+<dd>
+<p>Pop the top two stack items, <var>a</var> and <var>b</var>, as integers; push
+their sum, as an integer.
+</p>
+</dd>
+</dl>
+
+<p>In this example, <code>add</code> is the name of the bytecode, and
+<code>(0x02)</code> is the one-byte value used to encode the bytecode, in
+hexadecimal. The phrase &ldquo;<var>a</var> <var>b</var> &rArr; <var>a+b</var>&rdquo; shows
+the stack before and after the bytecode executes. Beforehand, the stack
+must contain at least two values, <var>a</var> and <var>b</var>; since the top of
+the stack is to the right, <var>b</var> is on the top of the stack, and
+<var>a</var> is underneath it. After execution, the bytecode will have
+popped <var>a</var> and <var>b</var> from the stack, and replaced them with a
+single value, <var>a+b</var>. There may be other values on the stack below
+those shown, but the bytecode affects only those shown.
+</p>
+<p>Here is another example:
+</p>
+<dl compact="compact">
+<dt><code>const8</code> (0x22) <var>n</var>: &rArr; <var>n</var></dt>
+<dd><p>Push the 8-bit integer constant <var>n</var> on the stack, without sign
+extension.
+</p>
+</dd>
+</dl>
+
+<p>In this example, the bytecode <code>const8</code> takes an operand <var>n</var>
+directly from the bytecode stream; the operand follows the <code>const8</code>
+bytecode itself. We write any such operands immediately after the name
+of the bytecode, before the colon, and describe the exact encoding of
+the operand in the bytecode stream in the body of the bytecode
+description.
+</p>
+<p>For the <code>const8</code> bytecode, there are no stack items given before
+the &rArr;; this simply means that the bytecode consumes no values
+from the stack. If a bytecode consumes no values, or produces no
+values, the list on either side of the &rArr; may be empty.
+</p>
+<p>If a value is written as <var>a</var>, <var>b</var>, or <var>n</var>, then the bytecode
+treats it as an integer. If a value is written is <var>addr</var>, then the
+bytecode treats it as an address.
+</p>
+<p>We do not fully describe the floating point operations here; although
+this design can be extended in a clean way to handle floating point
+values, they are not of immediate interest to the customer, so we avoid
+describing them, to save time.
+</p>
+
+<dl compact="compact">
+<dt><code>float</code> (0x01): &rArr;</dt>
+<dd>
+<p>Prefix for floating-point bytecodes. Not implemented yet.
+</p>
+</dd>
+<dt><code>add</code> (0x02): <var>a</var> <var>b</var> &rArr; <var>a+b</var></dt>
+<dd><p>Pop two integers from the stack, and push their sum, as an integer.
+</p>
+</dd>
+<dt><code>sub</code> (0x03): <var>a</var> <var>b</var> &rArr; <var>a-b</var></dt>
+<dd><p>Pop two integers from the stack, subtract the top value from the
+next-to-top value, and push the difference.
+</p>
+</dd>
+<dt><code>mul</code> (0x04): <var>a</var> <var>b</var> &rArr; <var>a*b</var></dt>
+<dd><p>Pop two integers from the stack, multiply them, and push the product on
+the stack. Note that, when one multiplies two <var>n</var>-bit numbers
+yielding another <var>n</var>-bit number, it is irrelevant whether the
+numbers are signed or not; the results are the same.
+</p>
+</dd>
+<dt><code>div_signed</code> (0x05): <var>a</var> <var>b</var> &rArr; <var>a/b</var></dt>
+<dd><p>Pop two signed integers from the stack; divide the next-to-top value by
+the top value, and push the quotient. If the divisor is zero, terminate
+with an error.
+</p>
+</dd>
+<dt><code>div_unsigned</code> (0x06): <var>a</var> <var>b</var> &rArr; <var>a/b</var></dt>
+<dd><p>Pop two unsigned integers from the stack; divide the next-to-top value
+by the top value, and push the quotient. If the divisor is zero,
+terminate with an error.
+</p>
+</dd>
+<dt><code>rem_signed</code> (0x07): <var>a</var> <var>b</var> &rArr; <var>a modulo b</var></dt>
+<dd><p>Pop two signed integers from the stack; divide the next-to-top value by
+the top value, and push the remainder. If the divisor is zero,
+terminate with an error.
+</p>
+</dd>
+<dt><code>rem_unsigned</code> (0x08): <var>a</var> <var>b</var> &rArr; <var>a modulo b</var></dt>
+<dd><p>Pop two unsigned integers from the stack; divide the next-to-top value
+by the top value, and push the remainder. If the divisor is zero,
+terminate with an error.
+</p>
+</dd>
+<dt><code>lsh</code> (0x09): <var>a</var> <var>b</var> &rArr; <var>a&lt;&lt;b</var></dt>
+<dd><p>Pop two integers from the stack; let <var>a</var> be the next-to-top value,
+and <var>b</var> be the top value. Shift <var>a</var> left by <var>b</var> bits, and
+push the result.
+</p>
+</dd>
+<dt><code>rsh_signed</code> (0x0a): <var>a</var> <var>b</var> &rArr; <code>(signed)</code><var>a&gt;&gt;b</var></dt>
+<dd><p>Pop two integers from the stack; let <var>a</var> be the next-to-top value,
+and <var>b</var> be the top value. Shift <var>a</var> right by <var>b</var> bits,
+inserting copies of the top bit at the high end, and push the result.
+</p>
+</dd>
+<dt><code>rsh_unsigned</code> (0x0b): <var>a</var> <var>b</var> &rArr; <var>a&gt;&gt;b</var></dt>
+<dd><p>Pop two integers from the stack; let <var>a</var> be the next-to-top value,
+and <var>b</var> be the top value. Shift <var>a</var> right by <var>b</var> bits,
+inserting zero bits at the high end, and push the result.
+</p>
+</dd>
+<dt><code>log_not</code> (0x0e): <var>a</var> &rArr; <var>!a</var></dt>
+<dd><p>Pop an integer from the stack; if it is zero, push the value one;
+otherwise, push the value zero.
+</p>
+</dd>
+<dt><code>bit_and</code> (0x0f): <var>a</var> <var>b</var> &rArr; <var>a&amp;b</var></dt>
+<dd><p>Pop two integers from the stack, and push their bitwise <code>and</code>.
+</p>
+</dd>
+<dt><code>bit_or</code> (0x10): <var>a</var> <var>b</var> &rArr; <var>a|b</var></dt>
+<dd><p>Pop two integers from the stack, and push their bitwise <code>or</code>.
+</p>
+</dd>
+<dt><code>bit_xor</code> (0x11): <var>a</var> <var>b</var> &rArr; <var>a^b</var></dt>
+<dd><p>Pop two integers from the stack, and push their bitwise
+exclusive-<code>or</code>.
+</p>
+</dd>
+<dt><code>bit_not</code> (0x12): <var>a</var> &rArr; <var>~a</var></dt>
+<dd><p>Pop an integer from the stack, and push its bitwise complement.
+</p>
+</dd>
+<dt><code>equal</code> (0x13): <var>a</var> <var>b</var> &rArr; <var>a=b</var></dt>
+<dd><p>Pop two integers from the stack; if they are equal, push the value one;
+otherwise, push the value zero.
+</p>
+</dd>
+<dt><code>less_signed</code> (0x14): <var>a</var> <var>b</var> &rArr; <var>a&lt;b</var></dt>
+<dd><p>Pop two signed integers from the stack; if the next-to-top value is less
+than the top value, push the value one; otherwise, push the value zero.
+</p>
+</dd>
+<dt><code>less_unsigned</code> (0x15): <var>a</var> <var>b</var> &rArr; <var>a&lt;b</var></dt>
+<dd><p>Pop two unsigned integers from the stack; if the next-to-top value is less
+than the top value, push the value one; otherwise, push the value zero.
+</p>
+</dd>
+<dt><code>ext</code> (0x16) <var>n</var>: <var>a</var> &rArr; <var>a</var>, sign-extended from <var>n</var> bits</dt>
+<dd><p>Pop an unsigned value from the stack; treating it as an <var>n</var>-bit
+twos-complement value, extend it to full length. This means that all
+bits to the left of bit <var>n-1</var> (where the least significant bit is bit
+0) are set to the value of bit <var>n-1</var>. Note that <var>n</var> may be
+larger than or equal to the width of the stack elements of the bytecode
+engine; in this case, the bytecode should have no effect.
+</p>
+<p>The number of source bits to preserve, <var>n</var>, is encoded as a single
+byte unsigned integer following the <code>ext</code> bytecode.
+</p>
+</dd>
+<dt><code>zero_ext</code> (0x2a) <var>n</var>: <var>a</var> &rArr; <var>a</var>, zero-extended from <var>n</var> bits</dt>
+<dd><p>Pop an unsigned value from the stack; zero all but the bottom <var>n</var>
+bits.
+</p>
+<p>The number of source bits to preserve, <var>n</var>, is encoded as a single
+byte unsigned integer following the <code>zero_ext</code> bytecode.
+</p>
+</dd>
+<dt><code>ref8</code> (0x17): <var>addr</var> &rArr; <var>a</var></dt>
+<dt><code>ref16</code> (0x18): <var>addr</var> &rArr; <var>a</var></dt>
+<dt><code>ref32</code> (0x19): <var>addr</var> &rArr; <var>a</var></dt>
+<dt><code>ref64</code> (0x1a): <var>addr</var> &rArr; <var>a</var></dt>
+<dd><p>Pop an address <var>addr</var> from the stack. For bytecode
+<code>ref</code><var>n</var>, fetch an <var>n</var>-bit value from <var>addr</var>, using the
+natural target endianness. Push the fetched value as an unsigned
+integer.
+</p>
+<p>Note that <var>addr</var> may not be aligned in any particular way; the
+<code>ref<var>n</var></code> bytecodes should operate correctly for any address.
+</p>
+<p>If attempting to access memory at <var>addr</var> would cause a processor
+exception of some sort, terminate with an error.
+</p>
+</dd>
+<dt><code>ref_float</code> (0x1b): <var>addr</var> &rArr; <var>d</var></dt>
+<dt><code>ref_double</code> (0x1c): <var>addr</var> &rArr; <var>d</var></dt>
+<dt><code>ref_long_double</code> (0x1d): <var>addr</var> &rArr; <var>d</var></dt>
+<dt><code>l_to_d</code> (0x1e): <var>a</var> &rArr; <var>d</var></dt>
+<dt><code>d_to_l</code> (0x1f): <var>d</var> &rArr; <var>a</var></dt>
+<dd><p>Not implemented yet.
+</p>
+</dd>
+<dt><code>dup</code> (0x28): <var>a</var> =&gt; <var>a</var> <var>a</var></dt>
+<dd><p>Push another copy of the stack&rsquo;s top element.
+</p>
+</dd>
+<dt><code>swap</code> (0x2b): <var>a</var> <var>b</var> =&gt; <var>b</var> <var>a</var></dt>
+<dd><p>Exchange the top two items on the stack.
+</p>
+</dd>
+<dt><code>pop</code> (0x29): <var>a</var> =&gt;</dt>
+<dd><p>Discard the top value on the stack.
+</p>
+</dd>
+<dt><code>pick</code> (0x32) <var>n</var>: <var>a</var> &hellip; <var>b</var> =&gt; <var>a</var> &hellip; <var>b</var> <var>a</var></dt>
+<dd><p>Duplicate an item from the stack and push it on the top of the stack.
+<var>n</var>, a single byte, indicates the stack item to copy. If <var>n</var>
+is zero, this is the same as <code>dup</code>; if <var>n</var> is one, it copies
+the item under the top item, etc. If <var>n</var> exceeds the number of
+items on the stack, terminate with an error.
+</p>
+</dd>
+<dt><code>rot</code> (0x33): <var>a</var> <var>b</var> <var>c</var> =&gt; <var>c</var> <var>a</var> <var>b</var></dt>
+<dd><p>Rotate the top three items on the stack. The top item (c) becomes the third
+item, the next-to-top item (b) becomes the top item and the third item (a) from
+the top becomes the next-to-top item.
+</p>
+</dd>
+<dt><code>if_goto</code> (0x20) <var>offset</var>: <var>a</var> &rArr;</dt>
+<dd><p>Pop an integer off the stack; if it is non-zero, branch to the given
+offset in the bytecode string. Otherwise, continue to the next
+instruction in the bytecode stream. In other words, if <var>a</var> is
+non-zero, set the <code>pc</code> register to <code>start</code> + <var>offset</var>.
+Thus, an offset of zero denotes the beginning of the expression.
+</p>
+<p>The <var>offset</var> is stored as a sixteen-bit unsigned value, stored
+immediately following the <code>if_goto</code> bytecode. It is always stored
+most significant byte first, regardless of the target&rsquo;s normal
+endianness. The offset is not guaranteed to fall at any particular
+alignment within the bytecode stream; thus, on machines where fetching a
+16-bit on an unaligned address raises an exception, you should fetch the
+offset one byte at a time.
+</p>
+</dd>
+<dt><code>goto</code> (0x21) <var>offset</var>: &rArr;</dt>
+<dd><p>Branch unconditionally to <var>offset</var>; in other words, set the
+<code>pc</code> register to <code>start</code> + <var>offset</var>.
+</p>
+<p>The offset is stored in the same way as for the <code>if_goto</code> bytecode.
+</p>
+</dd>
+<dt><code>const8</code> (0x22) <var>n</var>: &rArr; <var>n</var></dt>
+<dt><code>const16</code> (0x23) <var>n</var>: &rArr; <var>n</var></dt>
+<dt><code>const32</code> (0x24) <var>n</var>: &rArr; <var>n</var></dt>
+<dt><code>const64</code> (0x25) <var>n</var>: &rArr; <var>n</var></dt>
+<dd><p>Push the integer constant <var>n</var> on the stack, without sign extension.
+To produce a small negative value, push a small twos-complement value,
+and then sign-extend it using the <code>ext</code> bytecode.
+</p>
+<p>The constant <var>n</var> is stored in the appropriate number of bytes
+following the <code>const</code><var>b</var> bytecode. The constant <var>n</var> is
+always stored most significant byte first, regardless of the target&rsquo;s
+normal endianness. The constant is not guaranteed to fall at any
+particular alignment within the bytecode stream; thus, on machines where
+fetching a 16-bit on an unaligned address raises an exception, you
+should fetch <var>n</var> one byte at a time.
+</p>
+</dd>
+<dt><code>reg</code> (0x26) <var>n</var>: &rArr; <var>a</var></dt>
+<dd><p>Push the value of register number <var>n</var>, without sign extension. The
+registers are numbered following GDB&rsquo;s conventions.
+</p>
+<p>The register number <var>n</var> is encoded as a 16-bit unsigned integer
+immediately following the <code>reg</code> bytecode. It is always stored most
+significant byte first, regardless of the target&rsquo;s normal endianness.
+The register number is not guaranteed to fall at any particular
+alignment within the bytecode stream; thus, on machines where fetching a
+16-bit on an unaligned address raises an exception, you should fetch the
+register number one byte at a time.
+</p>
+</dd>
+<dt><code>getv</code> (0x2c) <var>n</var>: &rArr; <var>v</var></dt>
+<dd><p>Push the value of trace state variable number <var>n</var>, without sign
+extension.
+</p>
+<p>The variable number <var>n</var> is encoded as a 16-bit unsigned integer
+immediately following the <code>getv</code> bytecode. It is always stored most
+significant byte first, regardless of the target&rsquo;s normal endianness.
+The variable number is not guaranteed to fall at any particular
+alignment within the bytecode stream; thus, on machines where fetching a
+16-bit on an unaligned address raises an exception, you should fetch the
+register number one byte at a time.
+</p>
+</dd>
+<dt><code>setv</code> (0x2d) <var>n</var>: <var>v</var> &rArr; <var>v</var></dt>
+<dd><p>Set trace state variable number <var>n</var> to the value found on the top
+of the stack. The stack is unchanged, so that the value is readily
+available if the assignment is part of a larger expression. The
+handling of <var>n</var> is as described for <code>getv</code>.
+</p>
+</dd>
+<dt><code>trace</code> (0x0c): <var>addr</var> <var>size</var> &rArr;</dt>
+<dd><p>Record the contents of the <var>size</var> bytes at <var>addr</var> in a trace
+buffer, for later retrieval by GDB.
+</p>
+</dd>
+<dt><code>trace_quick</code> (0x0d) <var>size</var>: <var>addr</var> &rArr; <var>addr</var></dt>
+<dd><p>Record the contents of the <var>size</var> bytes at <var>addr</var> in a trace
+buffer, for later retrieval by GDB. <var>size</var> is a single byte
+unsigned integer following the <code>trace</code> opcode.
+</p>
+<p>This bytecode is equivalent to the sequence <code>dup const8 <var>size</var>
+trace</code>, but we provide it anyway to save space in bytecode strings.
+</p>
+</dd>
+<dt><code>trace16</code> (0x30) <var>size</var>: <var>addr</var> &rArr; <var>addr</var></dt>
+<dd><p>Identical to trace_quick, except that <var>size</var> is a 16-bit big-endian
+unsigned integer, not a single byte. This should probably have been
+named <code>trace_quick16</code>, for consistency.
+</p>
+</dd>
+<dt><code>tracev</code> (0x2e) <var>n</var>: &rArr; <var>a</var></dt>
+<dd><p>Record the value of trace state variable number <var>n</var> in the trace
+buffer. The handling of <var>n</var> is as described for <code>getv</code>.
+</p>
+</dd>
+<dt><code>tracenz</code> (0x2f) <var>addr</var> <var>size</var> &rArr;</dt>
+<dd><p>Record the bytes at <var>addr</var> in a trace buffer, for later retrieval
+by GDB. Stop at either the first zero byte, or when <var>size</var> bytes
+have been recorded, whichever occurs first.
+</p>
+</dd>
+<dt><code>printf</code> (0x34) <var>numargs</var> <var>string</var> &rArr;</dt>
+<dd><p>Do a formatted print, in the style of the C function <code>printf</code>).
+The value of <var>numargs</var> is the number of arguments to expect on the
+stack, while <var>string</var> is the format string, prefixed with a
+two-byte length. The last byte of the string must be zero, and is
+included in the length. The format string includes escaped sequences
+just as it appears in C source, so for instance the format string
+<code>&quot;\t%d\n&quot;</code> is six characters long, and the output will consist of
+a tab character, a decimal number, and a newline. At the top of the
+stack, above the values to be printed, this bytecode will pop a
+&ldquo;function&rdquo; and &ldquo;channel&rdquo;. If the function is nonzero, then the
+target may treat it as a function and call it, passing the channel as
+a first argument, as with the C function <code>fprintf</code>. If the
+function is zero, then the target may simply call a standard formatted
+print function of its choice. In all, this bytecode pops 2 +
+<var>numargs</var> stack elements, and pushes nothing.
+</p>
+</dd>
+<dt><code>end</code> (0x27): &rArr;</dt>
+<dd><p>Stop executing bytecode; the result should be the top element of the
+stack. If the purpose of the expression was to compute an lvalue or a
+range of memory, then the next-to-top of the stack is the lvalue&rsquo;s
+address, and the top of the stack is the lvalue&rsquo;s size, in bytes.
+</p>
+</dd>
+</dl>
+
+
+<hr>
+<div class="header">
+<p>
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