summaryrefslogtreecommitdiff
path: root/src/com/android/launcher3/allapps/AllAppsTransitionController.java
blob: fc78beae58e9c560e96245172790a1faa4404030 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
/*
 * Copyright (C) 2015 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.android.launcher3.allapps;

import static com.android.launcher3.LauncherState.ALL_APPS;
import static com.android.launcher3.LauncherState.ALL_APPS_CONTENT;
import static com.android.launcher3.LauncherState.NORMAL;
import static com.android.launcher3.anim.Interpolators.DEACCEL_1_7;
import static com.android.launcher3.anim.Interpolators.LINEAR;
import static com.android.launcher3.anim.PropertySetter.NO_ANIM_PROPERTY_SETTER;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_ALL_APPS_FADE;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_VERTICAL_PROGRESS;
import static com.android.launcher3.util.SystemUiController.UI_STATE_ALLAPPS;

import android.animation.Animator;
import android.animation.Animator.AnimatorListener;
import android.animation.ObjectAnimator;
import android.util.FloatProperty;
import android.view.HapticFeedbackConstants;
import android.view.View;
import android.view.animation.Interpolator;

import com.android.launcher3.DeviceProfile;
import com.android.launcher3.DeviceProfile.OnDeviceProfileChangeListener;
import com.android.launcher3.Launcher;
import com.android.launcher3.LauncherState;
import com.android.launcher3.Utilities;
import com.android.launcher3.anim.AnimatorListeners;
import com.android.launcher3.anim.PendingAnimation;
import com.android.launcher3.anim.PropertySetter;
import com.android.launcher3.config.FeatureFlags;
import com.android.launcher3.statemanager.StateManager.StateHandler;
import com.android.launcher3.states.StateAnimationConfig;
import com.android.launcher3.views.ScrimView;

/**
 * Handles AllApps view transition.
 * 1) Slides all apps view using direct manipulation
 * 2) When finger is released, animate to either top or bottom accordingly.
 * <p/>
 * Algorithm:
 * If release velocity > THRES1, snap according to the direction of movement.
 * If release velocity < THRES1, snap according to either top or bottom depending on whether it's
 * closer to top or closer to the page indicator.
 */
public class AllAppsTransitionController
        implements StateHandler<LauncherState>, OnDeviceProfileChangeListener {
    // This constant should match the second derivative of the animator interpolator.
    public static final float INTERP_COEFF = 1.7f;

    public static final FloatProperty<AllAppsTransitionController> ALL_APPS_PROGRESS =
            new FloatProperty<AllAppsTransitionController>("allAppsProgress") {

                @Override
                public Float get(AllAppsTransitionController controller) {
                    return controller.mProgress;
                }

                @Override
                public void setValue(AllAppsTransitionController controller, float progress) {
                    controller.setProgress(progress);
                }
            };

    private AllAppsContainerView mAppsView;

    private final Launcher mLauncher;
    private boolean mIsVerticalLayout;

    // Animation in this class is controlled by a single variable {@link mProgress}.
    // Visually, it represents top y coordinate of the all apps container if multiplied with
    // {@link mShiftRange}.

    // When {@link mProgress} is 0, all apps container is pulled up.
    // When {@link mProgress} is 1, all apps container is pulled down.
    private float mShiftRange;      // changes depending on the orientation
    private float mProgress;        // [0, 1], mShiftRange * mProgress = shiftCurrent

    private float mScrollRangeDelta = 0;
    private ScrimView mScrimView;

    public AllAppsTransitionController(Launcher l) {
        mLauncher = l;
        mShiftRange = mLauncher.getDeviceProfile().heightPx;
        mProgress = 1f;

        mIsVerticalLayout = mLauncher.getDeviceProfile().isVerticalBarLayout();
        mLauncher.addOnDeviceProfileChangeListener(this);
    }

    public float getShiftRange() {
        return mShiftRange;
    }

    @Override
    public void onDeviceProfileChanged(DeviceProfile dp) {
        mIsVerticalLayout = dp.isVerticalBarLayout();
        setScrollRangeDelta(mScrollRangeDelta);

        if (mIsVerticalLayout) {
            mLauncher.getHotseat().setTranslationY(0);
            mLauncher.getWorkspace().getPageIndicator().setTranslationY(0);
        }
    }

    /**
     * Note this method should not be called outside this class. This is public because it is used
     * in xml-based animations which also handle updating the appropriate UI.
     *
     * @param progress value between 0 and 1, 0 shows all apps and 1 shows workspace
     * @see #setState(LauncherState)
     * @see #setStateWithAnimation(LauncherState, StateAnimationConfig, PendingAnimation)
     */
    public void setProgress(float progress) {
        mProgress = progress;
        mAppsView.setTranslationY(mProgress * mShiftRange);
    }

    public float getProgress() {
        return mProgress;
    }

    /**
     * Sets the vertical transition progress to {@param state} and updates all the dependent UI
     * accordingly.
     */
    @Override
    public void setState(LauncherState state) {
        setProgress(state.getVerticalProgress(mLauncher));
        setAlphas(state, new StateAnimationConfig(), NO_ANIM_PROPERTY_SETTER);
        onProgressAnimationEnd();
    }

    /**
     * Creates an animation which updates the vertical transition progress and updates all the
     * dependent UI using various animation events
     */
    @Override
    public void setStateWithAnimation(LauncherState toState,
            StateAnimationConfig config, PendingAnimation builder) {
        float targetProgress = toState.getVerticalProgress(mLauncher);
        if (Float.compare(mProgress, targetProgress) == 0) {
            setAlphas(toState, config, builder);
            // Fail fast
            onProgressAnimationEnd();
            return;
        }

        // need to decide depending on the release velocity
        Interpolator interpolator = (config.userControlled ? LINEAR : DEACCEL_1_7);

        Animator anim = createSpringAnimation(mProgress, targetProgress);
        anim.setInterpolator(config.getInterpolator(ANIM_VERTICAL_PROGRESS, interpolator));
        anim.addListener(getProgressAnimatorListener());
        builder.add(anim);

        setAlphas(toState, config, builder);

        if (ALL_APPS.equals(toState) && mLauncher.isInState(NORMAL)) {
            mLauncher.getAppsView().performHapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY,
                    HapticFeedbackConstants.FLAG_IGNORE_VIEW_SETTING);
        }
    }

    public Animator createSpringAnimation(float... progressValues) {
        return ObjectAnimator.ofFloat(this, ALL_APPS_PROGRESS, progressValues);
    }

    /**
     * Updates the property for the provided state
     */
    public void setAlphas(LauncherState state, StateAnimationConfig config, PropertySetter setter) {
        int visibleElements = state.getVisibleElements(mLauncher);
        boolean hasAllAppsContent = (visibleElements & ALL_APPS_CONTENT) != 0;

        Interpolator allAppsFade = config.getInterpolator(ANIM_ALL_APPS_FADE, LINEAR);
        setter.setViewAlpha(mAppsView, hasAllAppsContent ? 1 : 0, allAppsFade);

        boolean shouldProtectHeader =
                ALL_APPS == state || mLauncher.getStateManager().getState() == ALL_APPS;
        mScrimView.setDrawingController(shouldProtectHeader ? mAppsView : null);
    }

    public AnimatorListener getProgressAnimatorListener() {
        return AnimatorListeners.forSuccessCallback(this::onProgressAnimationEnd);
    }

    /**
     * see Launcher#setupViews
     */
    public void setupViews(ScrimView scrimView, AllAppsContainerView appsView) {
        mScrimView = scrimView;
        mAppsView = appsView;
        if (FeatureFlags.ENABLE_DEVICE_SEARCH.get() && Utilities.ATLEAST_R) {
            mLauncher.getSystemUiController().updateUiState(UI_STATE_ALLAPPS,
                    View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
                            | View.SYSTEM_UI_FLAG_LAYOUT_STABLE);
        }
        mAppsView.setScrimView(scrimView);
    }

    /**
     * Updates the total scroll range but does not update the UI.
     */
    public void setScrollRangeDelta(float delta) {
        mScrollRangeDelta = delta;
        mShiftRange = mLauncher.getDeviceProfile().heightPx - mScrollRangeDelta;
    }

    /**
     * Set the final view states based on the progress.
     * TODO: This logic should go in {@link LauncherState}
     */
    private void onProgressAnimationEnd() {
        if (FeatureFlags.ENABLE_DEVICE_SEARCH.get()) return;
        if (Float.compare(mProgress, 1f) == 0) {
            mAppsView.reset(false /* animate */);
        }
    }
}