Age | Commit message (Collapse) | Author |
|
This would allow us to support gestures on multiple-displays
Change-Id: I8f426bbdf04520f4189cadce2bde6aab4933c8d9
|
|
Animations should only be canceled (as opposed to ended) if the
caller is intending to update the state from there. In that case,
we shouldn't jump to the end value.
Bug: 155335494
Change-Id: I93a21f0e2e1923ccdfab890adcb58c49ceb98a28
|
|
Was able to repo the bug reliably when calling cancel() and
end() immediately after starting the StaggeredWorkspaceAnim.
Bug: 153584267
Change-Id: I954d38ad69e72a83535f4dd1ec21dba0f61a3cfb
|
|
=> setCurrentPlayTime is bounded between [0, duration] by the animation framework
Instead using interpolator so that we can go outside the bounds
=> Tune spring stiffness and dampening for overview card dismiss animations
Bug: 154061408
Change-Id: Iaa31491fff499db916b36d9779ec159b8a89a2de
|
|
Change-Id: I386046a4a515d84801a8bbd11cfa090ba7adfd71
|
|
Bug: 138396187
Change-Id: Idba323090ecd9aca43c01414a32ab3b2e292e73e
|