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author | Arun Kumar K.R <akumarkr@codeaurora.org> | 2017-02-16 19:12:20 -0800 |
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committer | Sushil Chauhan <sushilchauhan@codeaurora.org> | 2017-05-07 12:10:23 -0700 |
commit | 1d1e57dc0e959f8c84be8913cf3d651ed3de49e0 (patch) | |
tree | c948bd85bea08e8d21163bf9b03bb535cf3cdca6 /gpu_tonemapper/glengine.cpp | |
parent | f0b7c337ecf7c567eb5c85fec249a7a65a846206 (diff) |
gpu_tonemapper: Adjust sample points to maintain linearity
Adjust texture sample points to maintain linearity throughout the
sample range
CRs-Fixed: 1110654
Change-Id: I2c198c9f330a0b6001d2eda28c0355f2c9ecbde4
Diffstat (limited to 'gpu_tonemapper/glengine.cpp')
-rw-r--r-- | gpu_tonemapper/glengine.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/gpu_tonemapper/glengine.cpp b/gpu_tonemapper/glengine.cpp index eda4e6b6..7a970c5d 100644 --- a/gpu_tonemapper/glengine.cpp +++ b/gpu_tonemapper/glengine.cpp @@ -121,6 +121,13 @@ void engine_deleteProgram(unsigned int id) } //----------------------------------------------------------------------------- +void engine_setData2f(int location, float* data) +//----------------------------------------------------------------------------- +{ + GL(glUniform2f(location, data[0], data[1])); +} + +//----------------------------------------------------------------------------- unsigned int engine_load3DTexture(void *colorMapData, int sz, int format) //----------------------------------------------------------------------------- { |