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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <composer-vts/2.2/RenderEngineVts.h>
#include "renderengine/impl/ExternalTexture.h"
namespace android {
namespace hardware {
namespace graphics {
namespace composer {
namespace V2_2 {
namespace vts {
using mapper::V2_1::IMapper;
using renderengine::DisplaySettings;
using renderengine::LayerSettings;
using renderengine::RenderEngineCreationArgs;
TestRenderEngine::TestRenderEngine(const RenderEngineCreationArgs& args) {
mFormat = static_cast<common::V1_1::PixelFormat>(args.pixelFormat);
mRenderEngine = renderengine::RenderEngine::create(args);
}
TestRenderEngine::~TestRenderEngine() {
mRenderEngine.release();
}
void TestRenderEngine::setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers) {
sort(layers.begin(), layers.end(),
[](const std::shared_ptr<TestLayer>& lhs, const std::shared_ptr<TestLayer>& rhs) -> bool {
return lhs->mZOrder < rhs->mZOrder;
});
if (!mCompositionLayers.empty()) {
mCompositionLayers.clear();
}
for (auto& layer : layers) {
LayerSettings settings = layer->toRenderEngineLayerSettings();
mCompositionLayers.push_back(settings);
}
}
void TestRenderEngine::initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount,
uint64_t usage) {
mGraphicBuffer =
new GraphicBuffer(width, height, static_cast<int32_t>(mFormat), layerCount, usage);
}
void TestRenderEngine::drawLayers() {
base::unique_fd bufferFence;
std::vector<renderengine::LayerSettings> compositionLayers;
compositionLayers.reserve(mCompositionLayers.size());
std::transform(mCompositionLayers.begin(), mCompositionLayers.end(),
std::back_insert_iterator(compositionLayers),
[](renderengine::LayerSettings& settings) -> renderengine::LayerSettings {
return settings;
});
auto texture = std::make_shared<renderengine::impl::ExternalTexture>(
mGraphicBuffer, *mRenderEngine, renderengine::impl::ExternalTexture::Usage::WRITEABLE);
auto [status, readyFence] = mRenderEngine
->drawLayers(mDisplaySettings, compositionLayers, texture,
true, std::move(bufferFence))
.get();
int fd = readyFence.release();
if (fd != -1) {
ASSERT_EQ(0, sync_wait(fd, -1));
ASSERT_EQ(0, close(fd));
}
}
void TestRenderEngine::checkColorBuffer(std::vector<V2_2::IComposerClient::Color>& expectedColors) {
void* bufferData;
ASSERT_EQ(0, mGraphicBuffer->lock(mGraphicBuffer->getUsage(), &bufferData));
ReadbackHelper::compareColorBuffers(expectedColors, bufferData, mGraphicBuffer->getStride(),
mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight(),
mFormat);
ASSERT_EQ(0, mGraphicBuffer->unlock());
}
} // namespace vts
} // namespace V2_2
} // namespace composer
} // namespace graphics
} // namespace hardware
} // namespace android
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