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+/*
+ * Copyright (C) 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HARDWARE_AUDIO_EFFECT_EFFECTSFACTORY_H
+#define ANDROID_HARDWARE_AUDIO_EFFECT_EFFECTSFACTORY_H
+
+#include <system/audio_effect.h>
+
+#include PATH(android/hardware/audio/effect/FILE_VERSION/IEffectsFactory.h)
+
+#include <hidl/MQDescriptor.h>
+
+#include <hardware/audio_effect.h>
+#include <system/audio_effect.h>
+
+#include <hidl/Status.h>
+
+#include <hidl/MQDescriptor.h>
+namespace android {
+namespace hardware {
+namespace audio {
+namespace effect {
+namespace CPP_VERSION {
+namespace implementation {
+
+using ::android::sp;
+using ::android::hardware::hidl_string;
+using ::android::hardware::hidl_vec;
+using ::android::hardware::Return;
+using ::android::hardware::Void;
+using namespace ::android::hardware::audio::common::CPP_VERSION;
+using namespace ::android::hardware::audio::effect::CPP_VERSION;
+
+struct EffectsFactory : public IEffectsFactory {
+ // Methods from ::android::hardware::audio::effect::CPP_VERSION::IEffectsFactory follow.
+ Return<void> getAllDescriptors(getAllDescriptors_cb _hidl_cb) override;
+ Return<void> getDescriptor(const Uuid& uid, getDescriptor_cb _hidl_cb) override;
+ Return<void> createEffect(const Uuid& uid, int32_t session, int32_t ioHandle,
+ createEffect_cb _hidl_cb) override;
+ Return<void> debugDump(
+ const hidl_handle& fd); //< in CPP_VERSION::IEffectsFactory only, alias of debug
+ Return<void> debug(const hidl_handle& fd, const hidl_vec<hidl_string>& options) override;
+
+ private:
+ static sp<IEffect> dispatchEffectInstanceCreation(const effect_descriptor_t& halDescriptor,
+ effect_handle_t handle);
+};
+
+extern "C" IEffectsFactory* HIDL_FETCH_IEffectsFactory(const char* name);
+
+} // namespace implementation
+} // namespace CPP_VERSION
+} // namespace effect
+} // namespace audio
+} // namespace hardware
+} // namespace android
+
+#endif // ANDROID_HARDWARE_AUDIO_EFFECT_EFFECTSFACTORY_H