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authorLinux Build Service Account <lnxbuild@localhost>2023-06-29 06:04:48 -0700
committerLinux Build Service Account <lnxbuild@localhost>2023-06-29 06:04:48 -0700
commita15d15d6e92f86ac7658dcee3020a877352b151d (patch)
tree9255ed2c8db3b4ad3ea117a94f6f5c09af84e9d7 /wifi/1.6/default/hal_legacy/AudioHardwareInterface.h
parente041de1afe487da9d57b70bed45a98b6549b514a (diff)
parent173fe3535c5676ff825735b99ed375f1dc82d391 (diff)
Merge 173fe3535c5676ff825735b99ed375f1dc82d391 on remote branch
Change-Id: Ia3a567041d2212119cd4ab6cad8a2a3453bfc572
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-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_AUDIO_HARDWARE_INTERFACE_H
-#define ANDROID_AUDIO_HARDWARE_INTERFACE_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/String16.h>
-#include <utils/String8.h>
-#include <utils/Vector.h>
-
-#include <hardware_legacy/AudioSystemLegacy.h>
-
-#include <hardware/audio.h>
-#include <system/audio.h>
-
-#include <cutils/bitops.h>
-
-namespace android_audio_legacy {
-using android::String16;
-using android::String8;
-using android::Vector;
-
-// ----------------------------------------------------------------------------
-
-/**
- * AudioStreamOut is the abstraction interface for the audio output hardware.
- *
- * It provides information about various properties of the audio output hardware driver.
- */
-class AudioStreamOut {
- public:
- virtual ~AudioStreamOut() = 0;
-
- /** return audio sampling rate in hz - eg. 44100 */
- virtual uint32_t sampleRate() const = 0;
-
- /** returns size of output buffer - eg. 4800 */
- virtual size_t bufferSize() const = 0;
-
- /**
- * returns the output channel mask
- */
- virtual uint32_t channels() const = 0;
-
- /**
- * return audio format in 8bit or 16bit PCM format -
- * eg. AudioSystem:PCM_16_BIT
- */
- virtual int format() const = 0;
-
- /**
- * return the frame size (number of bytes per sample).
- */
- uint32_t frameSize() const {
- return audio_channel_count_from_out_mask(channels()) *
- ((format() == AUDIO_FORMAT_PCM_16_BIT) ? sizeof(int16_t) : sizeof(int8_t));
- }
-
- /**
- * return the audio hardware driver latency in milli seconds.
- */
- virtual uint32_t latency() const = 0;
-
- /**
- * Use this method in situations where audio mixing is done in the
- * hardware. This method serves as a direct interface with hardware,
- * allowing you to directly set the volume as apposed to via the framework.
- * This method might produce multiple PCM outputs or hardware accelerated
- * codecs, such as MP3 or AAC.
- */
- virtual status_t setVolume(float left, float right) = 0;
-
- /** write audio buffer to driver. Returns number of bytes written */
- virtual ssize_t write(const void* buffer, size_t bytes) = 0;
-
- /**
- * Put the audio hardware output into standby mode. Returns
- * status based on include/utils/Errors.h
- */
- virtual status_t standby() = 0;
-
- /** dump the state of the audio output device */
- virtual status_t dump(int fd, const Vector<String16>& args) = 0;
-
- // set/get audio output parameters. The function accepts a list of parameters
- // key value pairs in the form: key1=value1;key2=value2;...
- // Some keys are reserved for standard parameters (See AudioParameter class).
- // If the implementation does not accept a parameter change while the output is
- // active but the parameter is acceptable otherwise, it must return INVALID_OPERATION.
- // The audio flinger will put the output in standby and then change the parameter value.
- virtual status_t setParameters(const String8& keyValuePairs) = 0;
- virtual String8 getParameters(const String8& keys) = 0;
-
- // return the number of audio frames written by the audio dsp to DAC since
- // the output has exited standby
- virtual status_t getRenderPosition(uint32_t* dspFrames) = 0;
-
- /**
- * get the local time at which the next write to the audio driver will be
- * presented
- */
- virtual status_t getNextWriteTimestamp(int64_t* timestamp);
-
- /**
- * Return a recent count of the number of audio frames presented to an external observer.
- */
- virtual status_t getPresentationPosition(uint64_t* frames, struct timespec* timestamp);
-};
-
-/**
- * AudioStreamIn is the abstraction interface for the audio input hardware.
- *
- * It defines the various properties of the audio hardware input driver.
- */
-class AudioStreamIn {
- public:
- virtual ~AudioStreamIn() = 0;
-
- /** return audio sampling rate in hz - eg. 44100 */
- virtual uint32_t sampleRate() const = 0;
-
- /** return the input buffer size allowed by audio driver */
- virtual size_t bufferSize() const = 0;
-
- /** return input channel mask */
- virtual uint32_t channels() const = 0;
-
- /**
- * return audio format in 8bit or 16bit PCM format -
- * eg. AudioSystem:PCM_16_BIT
- */
- virtual int format() const = 0;
-
- /**
- * return the frame size (number of bytes per sample).
- */
- uint32_t frameSize() const {
- return audio_channel_count_from_in_mask(channels()) *
- ((format() == AudioSystem::PCM_16_BIT) ? sizeof(int16_t) : sizeof(int8_t));
- }
-
- /** set the input gain for the audio driver. This method is for
- * for future use */
- virtual status_t setGain(float gain) = 0;
-
- /** read audio buffer in from audio driver */
- virtual ssize_t read(void* buffer, ssize_t bytes) = 0;
-
- /** dump the state of the audio input device */
- virtual status_t dump(int fd, const Vector<String16>& args) = 0;
-
- /**
- * Put the audio hardware input into standby mode. Returns
- * status based on include/utils/Errors.h
- */
- virtual status_t standby() = 0;
-
- // set/get audio input parameters. The function accepts a list of parameters
- // key value pairs in the form: key1=value1;key2=value2;...
- // Some keys are reserved for standard parameters (See AudioParameter class).
- // If the implementation does not accept a parameter change while the output is
- // active but the parameter is acceptable otherwise, it must return INVALID_OPERATION.
- // The audio flinger will put the input in standby and then change the parameter value.
- virtual status_t setParameters(const String8& keyValuePairs) = 0;
- virtual String8 getParameters(const String8& keys) = 0;
-
- // Return the number of input frames lost in the audio driver since the last call of this
- // function. Audio driver is expected to reset the value to 0 and restart counting upon
- // returning the current value by this function call. Such loss typically occurs when the user
- // space process is blocked longer than the capacity of audio driver buffers. Unit: the number
- // of input audio frames
- virtual unsigned int getInputFramesLost() const = 0;
-
- virtual status_t addAudioEffect(effect_handle_t effect) = 0;
- virtual status_t removeAudioEffect(effect_handle_t effect) = 0;
-};
-
-/**
- * AudioHardwareInterface.h defines the interface to the audio hardware abstraction layer.
- *
- * The interface supports setting and getting parameters, selecting audio routing
- * paths, and defining input and output streams.
- *
- * AudioFlinger initializes the audio hardware and immediately opens an output stream.
- * You can set Audio routing to output to handset, speaker, Bluetooth, or a headset.
- *
- * The audio input stream is initialized when AudioFlinger is called to carry out
- * a record operation.
- */
-class AudioHardwareInterface {
- public:
- virtual ~AudioHardwareInterface() {}
-
- /**
- * check to see if the audio hardware interface has been initialized.
- * return status based on values defined in include/utils/Errors.h
- */
- virtual status_t initCheck() = 0;
-
- /** set the audio volume of a voice call. Range is between 0.0 and 1.0 */
- virtual status_t setVoiceVolume(float volume) = 0;
-
- /**
- * set the audio volume for all audio activities other than voice call.
- * Range between 0.0 and 1.0. If any value other than NO_ERROR is returned,
- * the software mixer will emulate this capability.
- */
- virtual status_t setMasterVolume(float volume) = 0;
-
- /**
- * Get the current master volume value for the HAL, if the HAL supports
- * master volume control. AudioFlinger will query this value from the
- * primary audio HAL when the service starts and use the value for setting
- * the initial master volume across all HALs.
- */
- virtual status_t getMasterVolume(float* volume) = 0;
-
- /**
- * setMode is called when the audio mode changes. NORMAL mode is for
- * standard audio playback, RINGTONE when a ringtone is playing, and IN_CALL
- * when a call is in progress.
- */
- virtual status_t setMode(int mode) = 0;
-
- // mic mute
- virtual status_t setMicMute(bool state) = 0;
- virtual status_t getMicMute(bool* state) = 0;
-
- // set/get global audio parameters
- virtual status_t setParameters(const String8& keyValuePairs) = 0;
- virtual String8 getParameters(const String8& keys) = 0;
-
- // Returns audio input buffer size according to parameters passed or 0 if one of the
- // parameters is not supported
- virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount) = 0;
-
- /** This method creates and opens the audio hardware output stream */
- virtual AudioStreamOut* openOutputStream(uint32_t devices, int* format = 0,
- uint32_t* channels = 0, uint32_t* sampleRate = 0,
- status_t* status = 0) = 0;
- virtual AudioStreamOut* openOutputStreamWithFlags(
- uint32_t devices, audio_output_flags_t flags = (audio_output_flags_t)0, int* format = 0,
- uint32_t* channels = 0, uint32_t* sampleRate = 0, status_t* status = 0) = 0;
- virtual void closeOutputStream(AudioStreamOut* out) = 0;
-
- /** This method creates and opens the audio hardware input stream */
- virtual AudioStreamIn* openInputStream(uint32_t devices, int* format, uint32_t* channels,
- uint32_t* sampleRate, status_t* status,
- AudioSystem::audio_in_acoustics acoustics) = 0;
- virtual void closeInputStream(AudioStreamIn* in) = 0;
-
- /**This method dumps the state of the audio hardware */
- virtual status_t dumpState(int fd, const Vector<String16>& args) = 0;
-
- virtual status_t setMasterMute(bool muted) = 0;
-
- static AudioHardwareInterface* create();
-
- virtual int createAudioPatch(unsigned int num_sources, const struct audio_port_config* sources,
- unsigned int num_sinks, const struct audio_port_config* sinks,
- audio_patch_handle_t* handle) = 0;
-
- virtual int releaseAudioPatch(audio_patch_handle_t handle) = 0;
-
- virtual int getAudioPort(struct audio_port* port) = 0;
-
- virtual int setAudioPortConfig(const struct audio_port_config* config) = 0;
-
- protected:
- virtual status_t dump(int fd, const Vector<String16>& args) = 0;
-};
-
-// ----------------------------------------------------------------------------
-
-extern "C" AudioHardwareInterface* createAudioHardware(void);
-
-}; // namespace android_audio_legacy
-
-#endif // ANDROID_AUDIO_HARDWARE_INTERFACE_H