diff options
author | John Reck <jreck@google.com> | 2022-03-30 22:08:49 -0400 |
---|---|---|
committer | John Reck <jreck@google.com> | 2022-03-31 15:50:14 -0400 |
commit | ddd4329e61b153b5574a94490f8a7b8c35373d66 (patch) | |
tree | 04d9a9298d3c72d96ca7ec7fd5680b92134e7124 /graphics | |
parent | 89345a4d7da9c6a7b7ae43b4a2aedd3c0354ffff (diff) |
Add a few tests that FRONT_BUFFER is flushing properly
Test: this
Bug: 217776226
Change-Id: I49e32391620e005700d39539ca47da64199067a0
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/allocator/aidl/vts/Android.bp | 6 | ||||
-rw-r--r-- | graphics/allocator/aidl/vts/VtsHalGraphicsAllocatorAidl_TargetTest.cpp | 259 |
2 files changed, 230 insertions, 35 deletions
diff --git a/graphics/allocator/aidl/vts/Android.bp b/graphics/allocator/aidl/vts/Android.bp index d74129b059..99ffb24079 100644 --- a/graphics/allocator/aidl/vts/Android.bp +++ b/graphics/allocator/aidl/vts/Android.bp @@ -28,6 +28,7 @@ cc_test { defaults: [ "VtsHalTargetTestDefaults", "use_libaidlvintf_gtest_helper_static", + "hwui_defaults", ], srcs: [ "VtsHalGraphicsAllocatorAidl_TargetTest.cpp", @@ -46,10 +47,15 @@ cc_test { "libgui", "libhidlbase", "libvndksupport", + "libnativewindow", ], static_libs: [ "libaidlcommonsupport", "libgtest", + "libhwui", + ], + header_libs: [ + "libhwui_internal_headers", ], cflags: [ "-Wall", diff --git a/graphics/allocator/aidl/vts/VtsHalGraphicsAllocatorAidl_TargetTest.cpp b/graphics/allocator/aidl/vts/VtsHalGraphicsAllocatorAidl_TargetTest.cpp index 784bc66cc5..c9d058db7b 100644 --- a/graphics/allocator/aidl/vts/VtsHalGraphicsAllocatorAidl_TargetTest.cpp +++ b/graphics/allocator/aidl/vts/VtsHalGraphicsAllocatorAidl_TargetTest.cpp @@ -14,6 +14,7 @@ * limitations under the License. */ +#undef LOG_TAG #define LOG_TAG "VtsHalGraphicsAllocatorAidl_TargetTest" #include <aidl/Vintf.h> @@ -28,6 +29,10 @@ #include <gtest/gtest.h> #include <hidl/GtestPrinter.h> #include <hidl/ServiceManagement.h> +#include <hwui/Bitmap.h> +#include <renderthread/EglManager.h> +#include <utils/GLUtils.h> +#include <vndk/hardware_buffer.h> #include <initializer_list> #include <optional> #include <string> @@ -38,6 +43,10 @@ using namespace aidl::android::hardware::graphics::common; using namespace android; using namespace android::hardware; using namespace android::hardware::graphics::mapper::V4_0; +using android::uirenderer::AutoEglImage; +using android::uirenderer::AutoGLFramebuffer; +using android::uirenderer::AutoSkiaGlTexture; +using android::uirenderer::renderthread::EglManager; static constexpr uint64_t pack(const std::initializer_list<BufferUsage>& usages) { uint64_t ret = 0; @@ -56,13 +65,15 @@ class BufferHandle { native_handle_t* mRawHandle; bool mImported = false; uint32_t mStride; + const IMapper::BufferDescriptorInfo mInfo; BufferHandle(const BufferHandle&) = delete; void operator=(const BufferHandle&) = delete; public: - BufferHandle(const sp<IMapper> mapper, native_handle_t* handle, bool imported, uint32_t stride) - : mMapper(mapper), mRawHandle(handle), mImported(imported), mStride(stride) {} + BufferHandle(const sp<IMapper> mapper, native_handle_t* handle, bool imported, uint32_t stride, + const IMapper::BufferDescriptorInfo& info) + : mMapper(mapper), mRawHandle(handle), mImported(imported), mStride(stride), mInfo(info) {} ~BufferHandle() { if (mRawHandle == nullptr) return; @@ -77,27 +88,47 @@ class BufferHandle { } uint32_t stride() const { return mStride; } + + AHardwareBuffer_Desc describe() const { + return { + .width = mInfo.width, + .height = mInfo.height, + .layers = mInfo.layerCount, + .format = static_cast<uint32_t>(mInfo.format), + .usage = mInfo.usage, + .stride = stride(), + .rfu0 = 0, + .rfu1 = 0, + }; + } + + AHardwareBuffer* createAHardwareBuffer() const { + auto desc = describe(); + AHardwareBuffer* buffer = nullptr; + int err = AHardwareBuffer_createFromHandle( + &desc, mRawHandle, AHARDWAREBUFFER_CREATE_FROM_HANDLE_METHOD_CLONE, &buffer); + EXPECT_EQ(0, err) << "Failed to AHardwareBuffer_createFromHandle"; + return err ? nullptr : buffer; + } }; -class GraphicsAllocatorAidlTests - : public ::testing::TestWithParam<std::tuple<std::string, std::string>> { +class GraphicsTestsBase { private: std::shared_ptr<IAllocator> mAllocator; sp<IMapper> mMapper; - public: - void SetUp() override { + protected: + void Initialize(std::string allocatorService, std::string mapperService) { mAllocator = IAllocator::fromBinder( - ndk::SpAIBinder(AServiceManager_checkService(std::get<0>(GetParam()).c_str()))); - mMapper = IMapper::getService(std::get<1>(GetParam())); + ndk::SpAIBinder(AServiceManager_checkService(allocatorService.c_str()))); + mMapper = IMapper::getService(mapperService); ASSERT_NE(nullptr, mAllocator.get()) << "failed to get allocator service"; ASSERT_NE(nullptr, mMapper.get()) << "failed to get mapper service"; ASSERT_FALSE(mMapper->isRemote()) << "mapper is not in passthrough mode"; } - void TearDown() override {} - + public: BufferDescriptor createDescriptor(const IMapper::BufferDescriptorInfo& descriptorInfo) { BufferDescriptor descriptor; mMapper->createDescriptor( @@ -109,18 +140,7 @@ class GraphicsAllocatorAidlTests return descriptor; } - native_handle_t* importBuffer(const hidl_handle& rawHandle) { - native_handle_t* bufferHandle = nullptr; - mMapper->importBuffer(rawHandle, [&](const auto& tmpError, const auto& tmpBuffer) { - ASSERT_EQ(Error::NONE, tmpError) - << "failed to import buffer %p" << rawHandle.getNativeHandle(); - bufferHandle = static_cast<native_handle_t*>(tmpBuffer); - }); - return bufferHandle; - } - - std::unique_ptr<BufferHandle> allocate(const IMapper::BufferDescriptorInfo& descriptorInfo, - bool import = false) { + std::unique_ptr<BufferHandle> allocate(const IMapper::BufferDescriptorInfo& descriptorInfo) { auto descriptor = createDescriptor(descriptorInfo); if (::testing::Test::HasFatalFailure()) { return nullptr; @@ -139,20 +159,81 @@ class GraphicsAllocatorAidlTests } return nullptr; } else { - if (import) { - native_handle_t* importedHandle = importBuffer(makeFromAidl(result.buffers[0])); - if (importedHandle) { - return std::make_unique<BufferHandle>(mMapper, importedHandle, true, - result.stride); - } else { - return nullptr; - } - } else { - return std::make_unique<BufferHandle>(mMapper, dupFromAidl(result.buffers[0]), - false, result.stride); - } + return std::make_unique<BufferHandle>(mMapper, dupFromAidl(result.buffers[0]), false, + result.stride, descriptorInfo); } } + + bool isSupported(const IMapper::BufferDescriptorInfo& descriptorInfo) { + bool ret = false; + EXPECT_TRUE(mMapper->isSupported(descriptorInfo, + [&](auto error, bool supported) { + ASSERT_EQ(Error::NONE, error); + ret = supported; + }) + .isOk()); + return ret; + } +}; + +class GraphicsAllocatorAidlTests + : public GraphicsTestsBase, + public ::testing::TestWithParam<std::tuple<std::string, std::string>> { + public: + void SetUp() override { Initialize(std::get<0>(GetParam()), std::get<1>(GetParam())); } + + void TearDown() override {} +}; + +struct FlushMethod { + std::string name; + std::function<void(EglManager&)> func; +}; + +class GraphicsFrontBufferTests + : public GraphicsTestsBase, + public ::testing::TestWithParam<std::tuple<std::string, std::string, FlushMethod>> { + private: + EglManager eglManager; + std::function<void(EglManager&)> flush; + + public: + void SetUp() override { + Initialize(std::get<0>(GetParam()), std::get<1>(GetParam())); + flush = std::get<2>(GetParam()).func; + eglManager.initialize(); + } + + void TearDown() override { eglManager.destroy(); } + + void fillWithGpu(AHardwareBuffer* buffer, float red, float green, float blue, float alpha) { + const EGLClientBuffer clientBuffer = eglGetNativeClientBufferANDROID(buffer); + AutoEglImage eglImage(eglManager.eglDisplay(), clientBuffer); + AutoSkiaGlTexture glTexture; + AutoGLFramebuffer glFbo; + glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, eglImage.image); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + glTexture.mTexture, 0); + + AHardwareBuffer_Desc desc; + AHardwareBuffer_describe(buffer, &desc); + glViewport(0, 0, desc.width, desc.height); + glDisable(GL_STENCIL_TEST); + glDisable(GL_SCISSOR_TEST); + glClearColor(red, green, blue, alpha); + glClear(GL_COLOR_BUFFER_BIT); + flush(eglManager); + } + + void fillWithGpu(AHardwareBuffer* buffer, /*RGBA*/ uint32_t color) { + // Keep it simple for now + static_assert(__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__); + float a = float((color >> 24) & 0xff) / 255.0f; + float b = float((color >> 16) & 0xff) / 255.0f; + float g = float((color >> 8) & 0xff) / 255.0f; + float r = float((color)&0xff) / 255.0f; + fillWithGpu(buffer, r, g, b, a); + } }; TEST_P(GraphicsAllocatorAidlTests, CreateDescriptorBasic) { @@ -181,9 +262,117 @@ TEST_P(GraphicsAllocatorAidlTests, CanAllocate) { EXPECT_GE(buffer->stride(), 64); } +TEST_P(GraphicsFrontBufferTests, FrontBufferGpuToCpu) { + IMapper::BufferDescriptorInfo info{ + .name = "CPU_8888", + .width = 64, + .height = 64, + .layerCount = 1, + .format = cast(PixelFormat::RGBA_8888), + .usage = pack({BufferUsage::GPU_RENDER_TARGET, BufferUsage::CPU_READ_OFTEN, + BufferUsage::FRONT_BUFFER}), + .reservedSize = 0, + }; + const bool supported = isSupported(info); + auto buffer = allocate(info); + if (!supported) { + ASSERT_EQ(nullptr, buffer.get()) + << "Allocation succeeded, but IMapper::isSupported was false"; + } else { + ASSERT_NE(nullptr, buffer.get()) << "Allocation failed, but IMapper::isSupported was true"; + } + + AHardwareBuffer* ahb = buffer->createAHardwareBuffer(); + ASSERT_NE(nullptr, ahb); + + // We draw 3 times with 3 different colors to ensure the flush is consistently flushing. + // Particularly for glFlush() there's occasions where it seems something triggers a flush + // to happen even though glFlush itself isn't consistently doing so, but for FRONT_BUFFER + // bound buffers it is supposed to consistently flush. + for (uint32_t color : {0xFF0000FFu, 0x00FF00FFu, 0x0000FFFFu}) { + fillWithGpu(ahb, color); + uint32_t* addr; + ASSERT_EQ(0, AHardwareBuffer_lock(ahb, AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN, -1, nullptr, + (void**)&addr)); + // Spot check a few pixels + EXPECT_EQ(color, addr[0]); + EXPECT_EQ(color, addr[32 + (32 * buffer->stride())]); + AHardwareBuffer_unlock(ahb, nullptr); + } + + AHardwareBuffer_release(ahb); +} + +TEST_P(GraphicsFrontBufferTests, FrontBufferGpuToGpu) { + IMapper::BufferDescriptorInfo info{ + .name = "CPU_8888", + .width = 64, + .height = 64, + .layerCount = 1, + .format = cast(PixelFormat::RGBA_8888), + .usage = pack({BufferUsage::GPU_RENDER_TARGET, BufferUsage::GPU_TEXTURE, + BufferUsage::FRONT_BUFFER}), + .reservedSize = 0, + }; + const bool supported = isSupported(info); + auto buffer = allocate(info); + if (!supported) { + ASSERT_EQ(nullptr, buffer.get()) + << "Allocation succeeded, but IMapper::isSupported was false"; + } else { + ASSERT_NE(nullptr, buffer.get()) << "Allocation failed, but IMapper::isSupported was true"; + } + + AHardwareBuffer* ahb = buffer->createAHardwareBuffer(); + ASSERT_NE(nullptr, ahb); + + // We draw 3 times with 3 different colors to ensure the flush is consistently flushing. + // Particularly for glFlush() there's occasions where it seems something triggers a flush + // to happen even though glFlush itself isn't consistently doing so, but for FRONT_BUFFER + // bound buffers it is supposed to consistently flush. + for (uint32_t color : {0xFF0000FFu, 0x00FF00FFu, 0x0000FFFFu}) { + fillWithGpu(ahb, color); + sk_sp<Bitmap> hwBitmap = Bitmap::createFrom(ahb, SkColorSpace::MakeSRGB()); + SkBitmap cpuBitmap = hwBitmap->getSkBitmap(); + // Spot check a few pixels + EXPECT_EQ(color, *cpuBitmap.getAddr32(0, 0)); + EXPECT_EQ(color, *cpuBitmap.getAddr32(16, 30)); + } + + AHardwareBuffer_release(ahb); +} + GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(GraphicsAllocatorAidlTests); INSTANTIATE_TEST_CASE_P( PerInstance, GraphicsAllocatorAidlTests, testing::Combine(testing::ValuesIn(getAidlHalInstanceNames(IAllocator::descriptor)), testing::ValuesIn(getAllHalInstanceNames(IMapper::descriptor))), - PrintInstanceTupleNameToString<>);
\ No newline at end of file + PrintInstanceTupleNameToString<>); + +const auto FlushMethodsValues = testing::Values( + FlushMethod{"glFinish", [](EglManager&) { glFinish(); }}, + FlushMethod{"glFlush", + [](EglManager&) { + glFlush(); + // Since the goal is to verify that glFlush() actually flushes, we can't + // wait on any sort of fence since that will change behavior So instead we + // just sleep & hope + sleep(1); + }}, + FlushMethod{"eglClientWaitSync", [](EglManager& eglManager) { + EGLDisplay display = eglManager.eglDisplay(); + EGLSyncKHR fence = eglCreateSyncKHR(display, EGL_SYNC_FENCE_KHR, NULL); + eglClientWaitSyncKHR(display, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, + EGL_FOREVER_KHR); + eglDestroySyncKHR(display, fence); + }}); +GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(GraphicsFrontBufferTests); +INSTANTIATE_TEST_CASE_P( + PerInstance, GraphicsFrontBufferTests, + testing::Combine(testing::ValuesIn(getAidlHalInstanceNames(IAllocator::descriptor)), + testing::ValuesIn(getAllHalInstanceNames(IMapper::descriptor)), + FlushMethodsValues), + [](auto info) -> std::string { + std::string name = std::to_string(info.index) + "/" + std::get<2>(info.param).name; + return Sanitize(name); + });
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