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Diffstat (limited to 'services/inputflinger/dispatcher/InputDispatcher.cpp')
-rw-r--r--services/inputflinger/dispatcher/InputDispatcher.cpp439
1 files changed, 243 insertions, 196 deletions
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index ce1f266cfb..464236dfb3 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -47,6 +47,7 @@ static constexpr bool DEBUG_TOUCH_OCCLUSION = true;
// Log debug messages about hover events.
#define DEBUG_HOVER 0
+#include <InputFlingerProperties.sysprop.h>
#include <android-base/chrono_utils.h>
#include <android-base/properties.h>
#include <android-base/stringprintf.h>
@@ -54,8 +55,8 @@ static constexpr bool DEBUG_TOUCH_OCCLUSION = true;
#include <binder/Binder.h>
#include <binder/IServiceManager.h>
#include <com/android/internal/compat/IPlatformCompatNative.h>
+#include <gui/SurfaceComposerClient.h>
#include <input/InputDevice.h>
-#include <input/InputWindow.h>
#include <log/log.h>
#include <log/log_event_list.h>
#include <powermanager/PowerManager.h>
@@ -81,6 +82,10 @@ static constexpr bool DEBUG_TOUCH_OCCLUSION = true;
using android::base::HwTimeoutMultiplier;
using android::base::Result;
using android::base::StringPrintf;
+using android::gui::FocusRequest;
+using android::gui::TouchOcclusionMode;
+using android::gui::WindowInfo;
+using android::gui::WindowInfoHandle;
using android::os::BlockUntrustedTouchesMode;
using android::os::IInputConstants;
using android::os::InputEventInjectionResult;
@@ -93,7 +98,8 @@ namespace android::inputdispatcher {
// coordinates and SurfaceFlinger includes the display rotation in the input window transforms.
static bool isPerWindowInputRotationEnabled() {
static const bool PER_WINDOW_INPUT_ROTATION =
- base::GetBoolProperty("persist.debug.per_window_input_rotation", false);
+ sysprop::InputFlingerProperties::per_window_input_rotation().value_or(false);
+
return PER_WINDOW_INPUT_ROTATION;
}
@@ -290,7 +296,7 @@ static V getValueByKey(const std::unordered_map<K, V>& map, K key) {
return it != map.end() ? it->second : V{};
}
-static bool haveSameToken(const sp<InputWindowHandle>& first, const sp<InputWindowHandle>& second) {
+static bool haveSameToken(const sp<WindowInfoHandle>& first, const sp<WindowInfoHandle>& second) {
if (first == second) {
return true;
}
@@ -302,7 +308,7 @@ static bool haveSameToken(const sp<InputWindowHandle>& first, const sp<InputWind
return first->getToken() == second->getToken();
}
-static bool haveSameApplicationToken(const InputWindowInfo* first, const InputWindowInfo* second) {
+static bool haveSameApplicationToken(const WindowInfo* first, const WindowInfo* second) {
if (first == nullptr || second == nullptr) {
return false;
}
@@ -319,13 +325,14 @@ static std::unique_ptr<DispatchEntry> createDispatchEntry(const InputTarget& inp
int32_t inputTargetFlags) {
if (eventEntry->type == EventEntry::Type::MOTION) {
const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry);
- if ((motionEntry.source & AINPUT_SOURCE_CLASS_POINTER) == 0) {
+ if ((motionEntry.source & AINPUT_SOURCE_CLASS_JOYSTICK) ||
+ (motionEntry.source & AINPUT_SOURCE_CLASS_POSITION)) {
const ui::Transform identityTransform;
- // Use identity transform for events that are not pointer events because their axes
- // values do not represent on-screen coordinates, so they should not have any window
- // transformations applied to them.
+ // Use identity transform for joystick and position-based (touchpad) events because they
+ // don't depend on the window transform.
return std::make_unique<DispatchEntry>(eventEntry, inputTargetFlags, identityTransform,
1.0f /*globalScaleFactor*/,
+ inputTarget.displayOrientation,
inputTarget.displaySize);
}
}
@@ -334,6 +341,7 @@ static std::unique_ptr<DispatchEntry> createDispatchEntry(const InputTarget& inp
const ui::Transform& transform = inputTarget.getDefaultPointerTransform();
return std::make_unique<DispatchEntry>(eventEntry, inputTargetFlags, transform,
inputTarget.globalScaleFactor,
+ inputTarget.displayOrientation,
inputTarget.displaySize);
}
@@ -386,6 +394,7 @@ static std::unique_ptr<DispatchEntry> createDispatchEntry(const InputTarget& inp
std::unique_ptr<DispatchEntry> dispatchEntry =
std::make_unique<DispatchEntry>(std::move(combinedMotionEntry), inputTargetFlags,
firstPointerTransform, inputTarget.globalScaleFactor,
+ inputTarget.displayOrientation,
inputTarget.displaySize);
return dispatchEntry;
}
@@ -550,6 +559,10 @@ InputDispatcher::~InputDispatcher() {
}
}
+void InputDispatcher::onFirstRef() {
+ SurfaceComposerClient::getDefault()->addWindowInfosListener(this);
+}
+
status_t InputDispatcher::start() {
if (mThread) {
return ALREADY_EXISTS;
@@ -623,7 +636,7 @@ void InputDispatcher::processNoFocusedWindowAnrLocked() {
return; // The focused application has changed.
}
- const sp<InputWindowHandle>& focusedWindowHandle =
+ const sp<WindowInfoHandle>& focusedWindowHandle =
getFocusedWindowHandleLocked(mAwaitedApplicationDisplayId);
if (focusedWindowHandle != nullptr) {
return; // We now have a focused window. No need for ANR.
@@ -672,7 +685,7 @@ nsecs_t InputDispatcher::processAnrsLocked() {
}
std::chrono::nanoseconds InputDispatcher::getDispatchingTimeoutLocked(const sp<IBinder>& token) {
- sp<InputWindowHandle> window = getWindowHandleLocked(token);
+ sp<WindowInfoHandle> window = getWindowHandleLocked(token);
if (window != nullptr) {
return window->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
}
@@ -884,7 +897,7 @@ bool InputDispatcher::shouldPruneInboundQueueLocked(const MotionEntry& motionEnt
motionEntry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
int32_t y = static_cast<int32_t>(
motionEntry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
- sp<InputWindowHandle> touchedWindowHandle =
+ sp<WindowInfoHandle> touchedWindowHandle =
findTouchedWindowAtLocked(displayId, x, y, nullptr);
if (touchedWindowHandle != nullptr &&
touchedWindowHandle->getApplicationToken() !=
@@ -989,29 +1002,29 @@ void InputDispatcher::addRecentEventLocked(std::shared_ptr<EventEntry> entry) {
}
}
-sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, int32_t x,
- int32_t y, TouchState* touchState,
- bool addOutsideTargets,
- bool addPortalWindows,
- bool ignoreDragWindow) {
+sp<WindowInfoHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, int32_t x,
+ int32_t y, TouchState* touchState,
+ bool addOutsideTargets,
+ bool addPortalWindows,
+ bool ignoreDragWindow) {
if ((addPortalWindows || addOutsideTargets) && touchState == nullptr) {
LOG_ALWAYS_FATAL(
"Must provide a valid touch state if adding portal windows or outside targets");
}
// Traverse windows from front to back to find touched window.
- const std::vector<sp<InputWindowHandle>>& windowHandles = getWindowHandlesLocked(displayId);
- for (const sp<InputWindowHandle>& windowHandle : windowHandles) {
+ const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId);
+ for (const sp<WindowInfoHandle>& windowHandle : windowHandles) {
if (ignoreDragWindow && haveSameToken(windowHandle, mDragState->dragWindow)) {
continue;
}
- const InputWindowInfo* windowInfo = windowHandle->getInfo();
+ const WindowInfo* windowInfo = windowHandle->getInfo();
if (windowInfo->displayId == displayId) {
auto flags = windowInfo->flags;
if (windowInfo->visible) {
- if (!flags.test(InputWindowInfo::Flag::NOT_TOUCHABLE)) {
- bool isTouchModal = !flags.test(InputWindowInfo::Flag::NOT_FOCUSABLE) &&
- !flags.test(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
+ if (!flags.test(WindowInfo::Flag::NOT_TOUCHABLE)) {
+ bool isTouchModal = !flags.test(WindowInfo::Flag::NOT_FOCUSABLE) &&
+ !flags.test(WindowInfo::Flag::NOT_TOUCH_MODAL);
if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
int32_t portalToDisplayId = windowInfo->portalToDisplayId;
if (portalToDisplayId != ADISPLAY_ID_NONE &&
@@ -1028,7 +1041,7 @@ sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t display
}
}
- if (addOutsideTargets && flags.test(InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH)) {
+ if (addOutsideTargets && flags.test(WindowInfo::Flag::WATCH_OUTSIDE_TOUCH)) {
touchState->addOrUpdateWindow(windowHandle,
InputTarget::FLAG_DISPATCH_AS_OUTSIDE,
BitSet32(0));
@@ -1040,13 +1053,13 @@ sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t display
}
std::vector<TouchedMonitor> InputDispatcher::findTouchedGestureMonitorsLocked(
- int32_t displayId, const std::vector<sp<InputWindowHandle>>& portalWindows) const {
+ int32_t displayId, const std::vector<sp<WindowInfoHandle>>& portalWindows) const {
std::vector<TouchedMonitor> touchedMonitors;
std::vector<Monitor> monitors = getValueByKey(mGestureMonitorsByDisplay, displayId);
addGestureMonitors(monitors, touchedMonitors);
- for (const sp<InputWindowHandle>& portalWindow : portalWindows) {
- const InputWindowInfo* windowInfo = portalWindow->getInfo();
+ for (const sp<WindowInfoHandle>& portalWindow : portalWindows) {
+ const WindowInfo* windowInfo = portalWindow->getInfo();
monitors = getValueByKey(mGestureMonitorsByDisplay, windowInfo->portalToDisplayId);
addGestureMonitors(monitors, touchedMonitors, -windowInfo->frameLeft,
-windowInfo->frameTop);
@@ -1604,7 +1617,7 @@ bool InputDispatcher::dispatchMotionLocked(nsecs_t currentTime, std::shared_ptr<
// The event has gone through these portal windows, so we add monitoring targets of
// the corresponding displays as well.
for (size_t i = 0; i < state.portalWindows.size(); i++) {
- const InputWindowInfo* windowInfo = state.portalWindows[i]->getInfo();
+ const WindowInfo* windowInfo = state.portalWindows[i]->getInfo();
addGlobalMonitoringTargetsLocked(inputTargets, windowInfo->portalToDisplayId,
-windowInfo->frameLeft, -windowInfo->frameTop);
}
@@ -1622,7 +1635,7 @@ bool InputDispatcher::dispatchMotionLocked(nsecs_t currentTime, std::shared_ptr<
return true;
}
-void InputDispatcher::enqueueDragEventLocked(const sp<InputWindowHandle>& windowHandle,
+void InputDispatcher::enqueueDragEventLocked(const sp<WindowInfoHandle>& windowHandle,
bool isExiting, const MotionEntry& motionEntry) {
// If the window needs enqueue a drag event, the pointerCount should be 1 and the action should
// be AMOTION_EVENT_ACTION_MOVE, that could guarantee the first pointer is always valid.
@@ -1802,7 +1815,7 @@ InputEventInjectionResult InputDispatcher::findFocusedWindowTargetsLocked(
std::string reason;
int32_t displayId = getTargetDisplayId(entry);
- sp<InputWindowHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId);
+ sp<WindowInfoHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId);
std::shared_ptr<InputApplicationHandle> focusedApplicationHandle =
getValueByKey(mFocusedApplicationHandlesByDisplay, displayId);
@@ -1815,6 +1828,11 @@ InputEventInjectionResult InputDispatcher::findFocusedWindowTargetsLocked(
return InputEventInjectionResult::FAILED;
}
+ // Drop key events if requested by input feature
+ if (focusedWindowHandle != nullptr && shouldDropInput(entry, focusedWindowHandle)) {
+ return InputEventInjectionResult::FAILED;
+ }
+
// Compatibility behavior: raise ANR if there is a focused application, but no focused window.
// Only start counting when we have a focused event to dispatch. The ANR is canceled if we
// start interacting with another application via touch (app switch). This code can be removed
@@ -1929,8 +1947,8 @@ InputEventInjectionResult InputDispatcher::findTouchedWindowTargetsLocked(
// Update the touch state as needed based on the properties of the touch event.
InputEventInjectionResult injectionResult = InputEventInjectionResult::PENDING;
InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
- sp<InputWindowHandle> newHoverWindowHandle(mLastHoverWindowHandle);
- sp<InputWindowHandle> newTouchedWindowHandle;
+ sp<WindowInfoHandle> newHoverWindowHandle(mLastHoverWindowHandle);
+ sp<WindowInfoHandle> newTouchedWindowHandle;
// Copy current touch state into tempTouchState.
// This state will be used to update mTouchStatesByDisplay at the end of this function.
@@ -2003,10 +2021,6 @@ InputEventInjectionResult InputDispatcher::findTouchedWindowTargetsLocked(
findTouchedWindowAtLocked(displayId, x, y, &tempTouchState,
isDown /*addOutsideTargets*/, true /*addPortalWindows*/);
- std::vector<TouchedMonitor> newGestureMonitors = isDown
- ? findTouchedGestureMonitorsLocked(displayId, tempTouchState.portalWindows)
- : std::vector<TouchedMonitor>{};
-
// Figure out whether splitting will be allowed for this window.
if (newTouchedWindowHandle != nullptr &&
newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
@@ -2061,8 +2075,15 @@ InputEventInjectionResult InputDispatcher::findTouchedWindowTargetsLocked(
}
}
- // Also don't send the new touch event to unresponsive gesture monitors
- newGestureMonitors = selectResponsiveMonitorsLocked(newGestureMonitors);
+ // Drop touch events if requested by input feature
+ if (newTouchedWindowHandle != nullptr && shouldDropInput(entry, newTouchedWindowHandle)) {
+ newTouchedWindowHandle = nullptr;
+ }
+
+ const std::vector<TouchedMonitor> newGestureMonitors = isDown
+ ? selectResponsiveMonitorsLocked(
+ findTouchedGestureMonitorsLocked(displayId, tempTouchState.portalWindows))
+ : tempTouchState.gestureMonitors;
if (newTouchedWindowHandle == nullptr && newGestureMonitors.empty()) {
ALOGI("Dropping event because there is no touchable window or gesture monitor at "
@@ -2098,9 +2119,14 @@ InputEventInjectionResult InputDispatcher::findTouchedWindowTargetsLocked(
pointerIds.markBit(pointerId);
}
tempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
+ } else if (tempTouchState.windows.empty()) {
+ // If no window is touched, set split to true. This will allow the next pointer down to
+ // be delivered to a new window which supports split touch.
+ tempTouchState.split = true;
+ }
+ if (isDown) {
+ tempTouchState.addGestureMonitors(newGestureMonitors);
}
-
- tempTouchState.addGestureMonitors(newGestureMonitors);
} else {
/* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
@@ -2123,9 +2149,16 @@ InputEventInjectionResult InputDispatcher::findTouchedWindowTargetsLocked(
int32_t x = int32_t(entry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
int32_t y = int32_t(entry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
- sp<InputWindowHandle> oldTouchedWindowHandle =
+ sp<WindowInfoHandle> oldTouchedWindowHandle =
tempTouchState.getFirstForegroundWindowHandle();
newTouchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y, &tempTouchState);
+
+ // Drop touch events if requested by input feature
+ if (newTouchedWindowHandle != nullptr &&
+ shouldDropInput(entry, newTouchedWindowHandle)) {
+ newTouchedWindowHandle = nullptr;
+ }
+
if (oldTouchedWindowHandle != newTouchedWindowHandle &&
oldTouchedWindowHandle != nullptr && newTouchedWindowHandle != nullptr) {
if (DEBUG_FOCUS) {
@@ -2222,15 +2255,15 @@ InputEventInjectionResult InputDispatcher::findTouchedWindowTargetsLocked(
// Check whether windows listening for outside touches are owned by the same UID. If it is
// set the policy flag that we will not reveal coordinate information to this window.
if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
- sp<InputWindowHandle> foregroundWindowHandle =
+ sp<WindowInfoHandle> foregroundWindowHandle =
tempTouchState.getFirstForegroundWindowHandle();
if (foregroundWindowHandle) {
const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
for (const TouchedWindow& touchedWindow : tempTouchState.windows) {
if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
- sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
- if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
- tempTouchState.addOrUpdateWindow(inputWindowHandle,
+ sp<WindowInfoHandle> windowInfoHandle = touchedWindow.windowHandle;
+ if (windowInfoHandle->getInfo()->ownerUid != foregroundWindowUid) {
+ tempTouchState.addOrUpdateWindow(windowInfoHandle,
InputTarget::FLAG_ZERO_COORDS,
BitSet32(0));
}
@@ -2246,15 +2279,15 @@ InputEventInjectionResult InputDispatcher::findTouchedWindowTargetsLocked(
// engine only supports touch events. We would need to add a mechanism similar
// to View.onGenericMotionEvent to enable wallpapers to handle these events.
if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
- sp<InputWindowHandle> foregroundWindowHandle =
+ sp<WindowInfoHandle> foregroundWindowHandle =
tempTouchState.getFirstForegroundWindowHandle();
if (foregroundWindowHandle && foregroundWindowHandle->getInfo()->hasWallpaper) {
- const std::vector<sp<InputWindowHandle>>& windowHandles =
+ const std::vector<sp<WindowInfoHandle>>& windowHandles =
getWindowHandlesLocked(displayId);
- for (const sp<InputWindowHandle>& windowHandle : windowHandles) {
- const InputWindowInfo* info = windowHandle->getInfo();
+ for (const sp<WindowInfoHandle>& windowHandle : windowHandles) {
+ const WindowInfo* info = windowHandle->getInfo();
if (info->displayId == displayId &&
- windowHandle->getInfo()->type == InputWindowInfo::Type::WALLPAPER) {
+ windowHandle->getInfo()->type == WindowInfo::Type::WALLPAPER) {
tempTouchState
.addOrUpdateWindow(windowHandle,
InputTarget::FLAG_WINDOW_IS_OBSCURED |
@@ -2373,7 +2406,7 @@ Failed:
}
void InputDispatcher::finishDragAndDrop(int32_t displayId, float x, float y) {
- const sp<InputWindowHandle> dropWindow =
+ const sp<WindowInfoHandle> dropWindow =
findTouchedWindowAtLocked(displayId, x, y, nullptr /*touchState*/,
false /*addOutsideTargets*/, false /*addPortalWindows*/,
true /*ignoreDragWindow*/);
@@ -2408,7 +2441,7 @@ void InputDispatcher::addDragEventLocked(const MotionEntry& entry) {
return;
}
- const sp<InputWindowHandle> hoverWindowHandle =
+ const sp<WindowInfoHandle> hoverWindowHandle =
findTouchedWindowAtLocked(entry.displayId, x, y, nullptr /*touchState*/,
false /*addOutsideTargets*/, false /*addPortalWindows*/,
true /*ignoreDragWindow*/);
@@ -2433,7 +2466,7 @@ void InputDispatcher::addDragEventLocked(const MotionEntry& entry) {
}
}
-void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
+void InputDispatcher::addWindowTargetLocked(const sp<WindowInfoHandle>& windowHandle,
int32_t targetFlags, BitSet32 pointerIds,
std::vector<InputTarget>& inputTargets) {
std::vector<InputTarget>::iterator it =
@@ -2443,7 +2476,7 @@ void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowH
windowHandle->getToken();
});
- const InputWindowInfo* windowInfo = windowHandle->getInfo();
+ const WindowInfo* windowInfo = windowHandle->getInfo();
if (it == inputTargets.end()) {
InputTarget inputTarget;
@@ -2456,6 +2489,7 @@ void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowH
inputTarget.inputChannel = inputChannel;
inputTarget.flags = targetFlags;
inputTarget.globalScaleFactor = windowInfo->globalScaleFactor;
+ inputTarget.displayOrientation = windowInfo->displayOrientation;
inputTarget.displaySize =
int2(windowHandle->getInfo()->displayWidth, windowHandle->getInfo()->displayHeight);
inputTargets.push_back(inputTarget);
@@ -2494,7 +2528,7 @@ void InputDispatcher::addMonitoringTargetLocked(const Monitor& monitor, float xO
inputTargets.push_back(target);
}
-bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
+bool InputDispatcher::checkInjectionPermission(const sp<WindowInfoHandle>& windowHandle,
const InjectionState* injectionState) {
if (injectionState &&
(windowHandle == nullptr ||
@@ -2519,8 +2553,8 @@ bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& wind
* another window handle. We only check a few preconditions. Actually
* checking the bounds is left to the caller.
*/
-static bool canBeObscuredBy(const sp<InputWindowHandle>& windowHandle,
- const sp<InputWindowHandle>& otherHandle) {
+static bool canBeObscuredBy(const sp<WindowInfoHandle>& windowHandle,
+ const sp<WindowInfoHandle>& otherHandle) {
// Compare by token so cloned layers aren't counted
if (haveSameToken(windowHandle, otherHandle)) {
return false;
@@ -2529,8 +2563,7 @@ static bool canBeObscuredBy(const sp<InputWindowHandle>& windowHandle,
auto otherInfo = otherHandle->getInfo();
if (!otherInfo->visible) {
return false;
- } else if (otherInfo->alpha == 0 &&
- otherInfo->flags.test(InputWindowInfo::Flag::NOT_TOUCHABLE)) {
+ } else if (otherInfo->alpha == 0 && otherInfo->flags.test(WindowInfo::Flag::NOT_TOUCHABLE)) {
// Those act as if they were invisible, so we don't need to flag them.
// We do want to potentially flag touchable windows even if they have 0
// opacity, since they can consume touches and alter the effects of the
@@ -2568,20 +2601,20 @@ static bool canBeObscuredBy(const sp<InputWindowHandle>& windowHandle,
* If neither of those is true, then it means the touch can be allowed.
*/
InputDispatcher::TouchOcclusionInfo InputDispatcher::computeTouchOcclusionInfoLocked(
- const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
- const InputWindowInfo* windowInfo = windowHandle->getInfo();
+ const sp<WindowInfoHandle>& windowHandle, int32_t x, int32_t y) const {
+ const WindowInfo* windowInfo = windowHandle->getInfo();
int32_t displayId = windowInfo->displayId;
- const std::vector<sp<InputWindowHandle>>& windowHandles = getWindowHandlesLocked(displayId);
+ const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId);
TouchOcclusionInfo info;
info.hasBlockingOcclusion = false;
info.obscuringOpacity = 0;
info.obscuringUid = -1;
std::map<int32_t, float> opacityByUid;
- for (const sp<InputWindowHandle>& otherHandle : windowHandles) {
+ for (const sp<WindowInfoHandle>& otherHandle : windowHandles) {
if (windowHandle == otherHandle) {
break; // All future windows are below us. Exit early.
}
- const InputWindowInfo* otherInfo = otherHandle->getInfo();
+ const WindowInfo* otherInfo = otherHandle->getInfo();
if (canBeObscuredBy(windowHandle, otherHandle) && otherInfo->frameContainsPoint(x, y) &&
!haveSameApplicationToken(windowInfo, otherInfo)) {
if (DEBUG_TOUCH_OCCLUSION) {
@@ -2620,7 +2653,7 @@ InputDispatcher::TouchOcclusionInfo InputDispatcher::computeTouchOcclusionInfoLo
return info;
}
-std::string InputDispatcher::dumpWindowForTouchOcclusion(const InputWindowInfo* info,
+std::string InputDispatcher::dumpWindowForTouchOcclusion(const WindowInfo* info,
bool isTouchedWindow) const {
return StringPrintf(INDENT2
"* %stype=%s, package=%s/%" PRId32 ", id=%" PRId32 ", mode=%s, alpha=%.2f, "
@@ -2654,15 +2687,15 @@ bool InputDispatcher::isTouchTrustedLocked(const TouchOcclusionInfo& occlusionIn
return true;
}
-bool InputDispatcher::isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
+bool InputDispatcher::isWindowObscuredAtPointLocked(const sp<WindowInfoHandle>& windowHandle,
int32_t x, int32_t y) const {
int32_t displayId = windowHandle->getInfo()->displayId;
- const std::vector<sp<InputWindowHandle>>& windowHandles = getWindowHandlesLocked(displayId);
- for (const sp<InputWindowHandle>& otherHandle : windowHandles) {
+ const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId);
+ for (const sp<WindowInfoHandle>& otherHandle : windowHandles) {
if (windowHandle == otherHandle) {
break; // All future windows are below us. Exit early.
}
- const InputWindowInfo* otherInfo = otherHandle->getInfo();
+ const WindowInfo* otherInfo = otherHandle->getInfo();
if (canBeObscuredBy(windowHandle, otherHandle) &&
otherInfo->frameContainsPoint(x, y)) {
return true;
@@ -2671,15 +2704,15 @@ bool InputDispatcher::isWindowObscuredAtPointLocked(const sp<InputWindowHandle>&
return false;
}
-bool InputDispatcher::isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const {
+bool InputDispatcher::isWindowObscuredLocked(const sp<WindowInfoHandle>& windowHandle) const {
int32_t displayId = windowHandle->getInfo()->displayId;
- const std::vector<sp<InputWindowHandle>>& windowHandles = getWindowHandlesLocked(displayId);
- const InputWindowInfo* windowInfo = windowHandle->getInfo();
- for (const sp<InputWindowHandle>& otherHandle : windowHandles) {
+ const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId);
+ const WindowInfo* windowInfo = windowHandle->getInfo();
+ for (const sp<WindowInfoHandle>& otherHandle : windowHandles) {
if (windowHandle == otherHandle) {
break; // All future windows are below us. Exit early.
}
- const InputWindowInfo* otherInfo = otherHandle->getInfo();
+ const WindowInfo* otherInfo = otherHandle->getInfo();
if (canBeObscuredBy(windowHandle, otherHandle) &&
otherInfo->overlaps(windowInfo)) {
return true;
@@ -2689,8 +2722,7 @@ bool InputDispatcher::isWindowObscuredLocked(const sp<InputWindowHandle>& window
}
std::string InputDispatcher::getApplicationWindowLabel(
- const InputApplicationHandle* applicationHandle,
- const sp<InputWindowHandle>& windowHandle) {
+ const InputApplicationHandle* applicationHandle, const sp<WindowInfoHandle>& windowHandle) {
if (applicationHandle != nullptr) {
if (windowHandle != nullptr) {
return applicationHandle->getName() + " - " + windowHandle->getName();
@@ -2713,10 +2745,10 @@ void InputDispatcher::pokeUserActivityLocked(const EventEntry& eventEntry) {
return;
}
int32_t displayId = getTargetDisplayId(eventEntry);
- sp<InputWindowHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId);
+ sp<WindowInfoHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId);
if (focusedWindowHandle != nullptr) {
- const InputWindowInfo* info = focusedWindowHandle->getInfo();
- if (info->inputFeatures.test(InputWindowInfo::Feature::DISABLE_USER_ACTIVITY)) {
+ const WindowInfo* info = focusedWindowHandle->getInfo();
+ if (info->inputFeatures.test(WindowInfo::Feature::DISABLE_USER_ACTIVITY)) {
#if DEBUG_DISPATCH_CYCLE
ALOGD("Not poking user activity: disabled by window '%s'.", info->name.c_str());
#endif
@@ -3171,6 +3203,7 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
motionEntry.xPrecision, motionEntry.yPrecision,
motionEntry.xCursorPosition,
motionEntry.yCursorPosition,
+ dispatchEntry->displayOrientation,
dispatchEntry->displaySize.x,
dispatchEntry->displaySize.y,
motionEntry.downTime, motionEntry.eventTime,
@@ -3487,10 +3520,10 @@ void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
#endif
InputTarget target;
- sp<InputWindowHandle> windowHandle =
+ sp<WindowInfoHandle> windowHandle =
getWindowHandleLocked(connection->inputChannel->getConnectionToken());
if (windowHandle != nullptr) {
- const InputWindowInfo* windowInfo = windowHandle->getInfo();
+ const WindowInfo* windowInfo = windowHandle->getInfo();
target.setDefaultPointerTransform(windowInfo->transform);
target.globalScaleFactor = windowInfo->globalScaleFactor;
}
@@ -3554,10 +3587,10 @@ void InputDispatcher::synthesizePointerDownEventsForConnectionLocked(
#endif
InputTarget target;
- sp<InputWindowHandle> windowHandle =
+ sp<WindowInfoHandle> windowHandle =
getWindowHandleLocked(connection->inputChannel->getConnectionToken());
if (windowHandle != nullptr) {
- const InputWindowInfo* windowInfo = windowHandle->getInfo();
+ const WindowInfo* windowInfo = windowHandle->getInfo();
target.setDefaultPointerTransform(windowInfo->transform);
target.globalScaleFactor = windowInfo->globalScaleFactor;
}
@@ -3883,8 +3916,8 @@ void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
args->action, args->actionButton, args->flags, args->edgeFlags,
args->metaState, args->buttonState, args->classification, transform,
args->xPrecision, args->yPrecision, args->xCursorPosition,
- args->yCursorPosition, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
- AMOTION_EVENT_INVALID_DISPLAY_SIZE, args->downTime, args->eventTime,
+ args->yCursorPosition, ui::Transform::ROT_0, INVALID_DISPLAY_SIZE,
+ INVALID_DISPLAY_SIZE, args->downTime, args->eventTime,
args->pointerCount, args->pointerProperties, args->pointerCoords);
policyFlags |= POLICY_FLAG_FILTERED;
@@ -4328,22 +4361,22 @@ void InputDispatcher::decrementPendingForegroundDispatches(EventEntry& entry) {
}
}
-const std::vector<sp<InputWindowHandle>>& InputDispatcher::getWindowHandlesLocked(
+const std::vector<sp<WindowInfoHandle>>& InputDispatcher::getWindowHandlesLocked(
int32_t displayId) const {
- static const std::vector<sp<InputWindowHandle>> EMPTY_WINDOW_HANDLES;
+ static const std::vector<sp<WindowInfoHandle>> EMPTY_WINDOW_HANDLES;
auto it = mWindowHandlesByDisplay.find(displayId);
return it != mWindowHandlesByDisplay.end() ? it->second : EMPTY_WINDOW_HANDLES;
}
-sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
+sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked(
const sp<IBinder>& windowHandleToken) const {
if (windowHandleToken == nullptr) {
return nullptr;
}
for (auto& it : mWindowHandlesByDisplay) {
- const std::vector<sp<InputWindowHandle>>& windowHandles = it.second;
- for (const sp<InputWindowHandle>& windowHandle : windowHandles) {
+ const std::vector<sp<WindowInfoHandle>>& windowHandles = it.second;
+ for (const sp<WindowInfoHandle>& windowHandle : windowHandles) {
if (windowHandle->getToken() == windowHandleToken) {
return windowHandle;
}
@@ -4352,13 +4385,13 @@ sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
return nullptr;
}
-sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(const sp<IBinder>& windowHandleToken,
- int displayId) const {
+sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked(const sp<IBinder>& windowHandleToken,
+ int displayId) const {
if (windowHandleToken == nullptr) {
return nullptr;
}
- for (const sp<InputWindowHandle>& windowHandle : getWindowHandlesLocked(displayId)) {
+ for (const sp<WindowInfoHandle>& windowHandle : getWindowHandlesLocked(displayId)) {
if (windowHandle->getToken() == windowHandleToken) {
return windowHandle;
}
@@ -4366,11 +4399,11 @@ sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(const sp<IBinder>&
return nullptr;
}
-sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
- const sp<InputWindowHandle>& windowHandle) const {
+sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked(
+ const sp<WindowInfoHandle>& windowHandle) const {
for (auto& it : mWindowHandlesByDisplay) {
- const std::vector<sp<InputWindowHandle>>& windowHandles = it.second;
- for (const sp<InputWindowHandle>& handle : windowHandles) {
+ const std::vector<sp<WindowInfoHandle>>& windowHandles = it.second;
+ for (const sp<WindowInfoHandle>& handle : windowHandles) {
if (handle->getId() == windowHandle->getId() &&
handle->getToken() == windowHandle->getToken()) {
if (windowHandle->getInfo()->displayId != it.first) {
@@ -4386,15 +4419,15 @@ sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
return nullptr;
}
-sp<InputWindowHandle> InputDispatcher::getFocusedWindowHandleLocked(int displayId) const {
+sp<WindowInfoHandle> InputDispatcher::getFocusedWindowHandleLocked(int displayId) const {
sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(displayId);
return getWindowHandleLocked(focusedToken, displayId);
}
-bool InputDispatcher::hasResponsiveConnectionLocked(InputWindowHandle& windowHandle) const {
+bool InputDispatcher::hasResponsiveConnectionLocked(WindowInfoHandle& windowHandle) const {
sp<Connection> connection = getConnectionLocked(windowHandle.getToken());
const bool noInputChannel =
- windowHandle.getInfo()->inputFeatures.test(InputWindowInfo::Feature::NO_INPUT_CHANNEL);
+ windowHandle.getInfo()->inputFeatures.test(WindowInfo::Feature::NO_INPUT_CHANNEL);
if (connection != nullptr && noInputChannel) {
ALOGW("%s has feature NO_INPUT_CHANNEL, but it matched to connection %s",
windowHandle.getName().c_str(), connection->inputChannel->getName().c_str());
@@ -4424,8 +4457,8 @@ std::shared_ptr<InputChannel> InputDispatcher::getInputChannelLocked(
}
void InputDispatcher::updateWindowHandlesForDisplayLocked(
- const std::vector<sp<InputWindowHandle>>& inputWindowHandles, int32_t displayId) {
- if (inputWindowHandles.empty()) {
+ const std::vector<sp<WindowInfoHandle>>& windowInfoHandles, int32_t displayId) {
+ if (windowInfoHandles.empty()) {
// Remove all handles on a display if there are no windows left.
mWindowHandlesByDisplay.erase(displayId);
return;
@@ -4433,26 +4466,21 @@ void InputDispatcher::updateWindowHandlesForDisplayLocked(
// Since we compare the pointer of input window handles across window updates, we need
// to make sure the handle object for the same window stays unchanged across updates.
- const std::vector<sp<InputWindowHandle>>& oldHandles = getWindowHandlesLocked(displayId);
- std::unordered_map<int32_t /*id*/, sp<InputWindowHandle>> oldHandlesById;
- for (const sp<InputWindowHandle>& handle : oldHandles) {
+ const std::vector<sp<WindowInfoHandle>>& oldHandles = getWindowHandlesLocked(displayId);
+ std::unordered_map<int32_t /*id*/, sp<WindowInfoHandle>> oldHandlesById;
+ for (const sp<WindowInfoHandle>& handle : oldHandles) {
oldHandlesById[handle->getId()] = handle;
}
- std::vector<sp<InputWindowHandle>> newHandles;
- for (const sp<InputWindowHandle>& handle : inputWindowHandles) {
- if (!handle->updateInfo()) {
- // handle no longer valid
- continue;
- }
-
- const InputWindowInfo* info = handle->getInfo();
+ std::vector<sp<WindowInfoHandle>> newHandles;
+ for (const sp<WindowInfoHandle>& handle : windowInfoHandles) {
+ const WindowInfo* info = handle->getInfo();
if ((getInputChannelLocked(handle->getToken()) == nullptr &&
info->portalToDisplayId == ADISPLAY_ID_NONE)) {
const bool noInputChannel =
- info->inputFeatures.test(InputWindowInfo::Feature::NO_INPUT_CHANNEL);
- const bool canReceiveInput = !info->flags.test(InputWindowInfo::Flag::NOT_TOUCHABLE) ||
- !info->flags.test(InputWindowInfo::Flag::NOT_FOCUSABLE);
+ info->inputFeatures.test(WindowInfo::Feature::NO_INPUT_CHANNEL);
+ const bool canReceiveInput = !info->flags.test(WindowInfo::Flag::NOT_TOUCHABLE) ||
+ !info->flags.test(WindowInfo::Flag::NOT_FOCUSABLE);
if (canReceiveInput && !noInputChannel) {
ALOGV("Window handle %s has no registered input channel",
handle->getName().c_str());
@@ -4468,7 +4496,7 @@ void InputDispatcher::updateWindowHandlesForDisplayLocked(
if ((oldHandlesById.find(handle->getId()) != oldHandlesById.end()) &&
(oldHandlesById.at(handle->getId())->getToken() == handle->getToken())) {
- const sp<InputWindowHandle>& oldHandle = oldHandlesById.at(handle->getId());
+ const sp<WindowInfoHandle>& oldHandle = oldHandlesById.at(handle->getId());
oldHandle->updateFrom(handle);
newHandles.push_back(oldHandle);
} else {
@@ -4481,7 +4509,7 @@ void InputDispatcher::updateWindowHandlesForDisplayLocked(
}
void InputDispatcher::setInputWindows(
- const std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>& handlesPerDisplay) {
+ const std::unordered_map<int32_t, std::vector<sp<WindowInfoHandle>>>& handlesPerDisplay) {
{ // acquire lock
std::scoped_lock _l(mLock);
for (const auto& [displayId, handles] : handlesPerDisplay) {
@@ -4500,19 +4528,19 @@ void InputDispatcher::setInputWindows(
* For removed handle, check if need to send a cancel event if already in touch.
*/
void InputDispatcher::setInputWindowsLocked(
- const std::vector<sp<InputWindowHandle>>& inputWindowHandles, int32_t displayId) {
+ const std::vector<sp<WindowInfoHandle>>& windowInfoHandles, int32_t displayId) {
if (DEBUG_FOCUS) {
std::string windowList;
- for (const sp<InputWindowHandle>& iwh : inputWindowHandles) {
+ for (const sp<WindowInfoHandle>& iwh : windowInfoHandles) {
windowList += iwh->getName() + " ";
}
ALOGD("setInputWindows displayId=%" PRId32 " %s", displayId, windowList.c_str());
}
// Ensure all tokens are null if the window has feature NO_INPUT_CHANNEL
- for (const sp<InputWindowHandle>& window : inputWindowHandles) {
+ for (const sp<WindowInfoHandle>& window : windowInfoHandles) {
const bool noInputWindow =
- window->getInfo()->inputFeatures.test(InputWindowInfo::Feature::NO_INPUT_CHANNEL);
+ window->getInfo()->inputFeatures.test(WindowInfo::Feature::NO_INPUT_CHANNEL);
if (noInputWindow && window->getToken() != nullptr) {
ALOGE("%s has feature NO_INPUT_WINDOW, but a non-null token. Clearing",
window->getName().c_str());
@@ -4521,18 +4549,18 @@ void InputDispatcher::setInputWindowsLocked(
}
// Copy old handles for release if they are no longer present.
- const std::vector<sp<InputWindowHandle>> oldWindowHandles = getWindowHandlesLocked(displayId);
+ const std::vector<sp<WindowInfoHandle>> oldWindowHandles = getWindowHandlesLocked(displayId);
// Save the old windows' orientation by ID before it gets updated.
std::unordered_map<int32_t, uint32_t> oldWindowOrientations;
- for (const sp<InputWindowHandle>& handle : oldWindowHandles) {
+ for (const sp<WindowInfoHandle>& handle : oldWindowHandles) {
oldWindowOrientations.emplace(handle->getId(),
handle->getInfo()->transform.getOrientation());
}
- updateWindowHandlesForDisplayLocked(inputWindowHandles, displayId);
+ updateWindowHandlesForDisplayLocked(windowInfoHandles, displayId);
- const std::vector<sp<InputWindowHandle>>& windowHandles = getWindowHandlesLocked(displayId);
+ const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId);
if (mLastHoverWindowHandle &&
std::find(windowHandles.begin(), windowHandles.end(), mLastHoverWindowHandle) ==
windowHandles.end()) {
@@ -4581,8 +4609,8 @@ void InputDispatcher::setInputWindowsLocked(
if (isPerWindowInputRotationEnabled()) {
// Determine if the orientation of any of the input windows have changed, and cancel all
// pointer events if necessary.
- for (const sp<InputWindowHandle>& oldWindowHandle : oldWindowHandles) {
- const sp<InputWindowHandle> newWindowHandle = getWindowHandleLocked(oldWindowHandle);
+ for (const sp<WindowInfoHandle>& oldWindowHandle : oldWindowHandles) {
+ const sp<WindowInfoHandle> newWindowHandle = getWindowHandleLocked(oldWindowHandle);
if (newWindowHandle != nullptr &&
newWindowHandle->getInfo()->transform.getOrientation() !=
oldWindowOrientations[oldWindowHandle->getId()]) {
@@ -4601,7 +4629,7 @@ void InputDispatcher::setInputWindowsLocked(
// This ensures that unused input channels are released promptly.
// Otherwise, they might stick around until the window handle is destroyed
// which might not happen until the next GC.
- for (const sp<InputWindowHandle>& oldWindowHandle : oldWindowHandles) {
+ for (const sp<WindowInfoHandle>& oldWindowHandle : oldWindowHandles) {
if (getWindowHandleLocked(oldWindowHandle) == nullptr) {
if (DEBUG_FOCUS) {
ALOGD("Window went away: %s", oldWindowHandle->getName().c_str());
@@ -4611,7 +4639,7 @@ void InputDispatcher::setInputWindowsLocked(
// check for window flags when windows are going away.
// TODO(b/157929241) : delete this. This is only needed temporarily
// in order to gather some data about the flag usage
- if (oldWindowHandle->getInfo()->flags.test(InputWindowInfo::Flag::SLIPPERY)) {
+ if (oldWindowHandle->getInfo()->flags.test(WindowInfo::Flag::SLIPPERY)) {
ALOGW("%s has FLAG_SLIPPERY. Please report this in b/157929241",
oldWindowHandle->getName().c_str());
if (mCompatService != nullptr) {
@@ -4789,6 +4817,18 @@ void InputDispatcher::setBlockUntrustedTouchesMode(BlockUntrustedTouchesMode mod
mBlockUntrustedTouchesMode = mode;
}
+std::pair<TouchState*, TouchedWindow*> InputDispatcher::findTouchStateAndWindowLocked(
+ const sp<IBinder>& token) {
+ for (auto& [displayId, state] : mTouchStatesByDisplay) {
+ for (TouchedWindow& w : state.windows) {
+ if (w.windowHandle->getToken() == token) {
+ return std::make_pair(&state, &w);
+ }
+ }
+ }
+ return std::make_pair(nullptr, nullptr);
+}
+
bool InputDispatcher::transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken,
bool isDragDrop) {
if (fromToken == toToken) {
@@ -4801,58 +4841,43 @@ bool InputDispatcher::transferTouchFocus(const sp<IBinder>& fromToken, const sp<
{ // acquire lock
std::scoped_lock _l(mLock);
- sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromToken);
- sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toToken);
- if (fromWindowHandle == nullptr || toWindowHandle == nullptr) {
- ALOGW("Cannot transfer focus because from or to window not found.");
+ // Find the target touch state and touched window by fromToken.
+ auto [state, touchedWindow] = findTouchStateAndWindowLocked(fromToken);
+ if (state == nullptr || touchedWindow == nullptr) {
+ ALOGD("Focus transfer failed because from window is not being touched.");
return false;
}
- if (DEBUG_FOCUS) {
- ALOGD("transferTouchFocus: fromWindowHandle=%s, toWindowHandle=%s",
- fromWindowHandle->getName().c_str(), toWindowHandle->getName().c_str());
- }
- if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
- if (DEBUG_FOCUS) {
- ALOGD("Cannot transfer focus because windows are on different displays.");
- }
+
+ const int32_t displayId = state->displayId;
+ sp<WindowInfoHandle> toWindowHandle = getWindowHandleLocked(toToken, displayId);
+ if (toWindowHandle == nullptr) {
+ ALOGW("Cannot transfer focus because to window not found.");
return false;
}
- bool found = false;
- for (std::pair<const int32_t, TouchState>& pair : mTouchStatesByDisplay) {
- TouchState& state = pair.second;
- for (size_t i = 0; i < state.windows.size(); i++) {
- const TouchedWindow& touchedWindow = state.windows[i];
- if (touchedWindow.windowHandle == fromWindowHandle) {
- int32_t oldTargetFlags = touchedWindow.targetFlags;
- BitSet32 pointerIds = touchedWindow.pointerIds;
-
- state.windows.erase(state.windows.begin() + i);
-
- int32_t newTargetFlags = oldTargetFlags &
- (InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_SPLIT |
- InputTarget::FLAG_DISPATCH_AS_IS);
- state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
+ if (DEBUG_FOCUS) {
+ ALOGD("transferTouchFocus: fromWindowHandle=%s, toWindowHandle=%s",
+ touchedWindow->windowHandle->getName().c_str(),
+ toWindowHandle->getName().c_str());
+ }
- // Store the dragging window.
- if (isDragDrop) {
- mDragState = std::make_unique<DragState>(toWindowHandle);
- }
+ // Erase old window.
+ int32_t oldTargetFlags = touchedWindow->targetFlags;
+ BitSet32 pointerIds = touchedWindow->pointerIds;
+ state->removeWindowByToken(fromToken);
- found = true;
- goto Found;
- }
- }
- }
- Found:
+ // Add new window.
+ int32_t newTargetFlags = oldTargetFlags &
+ (InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_SPLIT |
+ InputTarget::FLAG_DISPATCH_AS_IS);
+ state->addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
- if (!found) {
- if (DEBUG_FOCUS) {
- ALOGD("Focus transfer failed because from window did not have focus.");
- }
- return false;
+ // Store the dragging window.
+ if (isDragDrop) {
+ mDragState = std::make_unique<DragState>(toWindowHandle);
}
+ // Synthesize cancel for old window and down for new window.
sp<Connection> fromConnection = getConnectionLocked(fromToken);
sp<Connection> toConnection = getConnectionLocked(toToken);
if (fromConnection != nullptr && toConnection != nullptr) {
@@ -4880,27 +4905,20 @@ bool InputDispatcher::transferTouch(const sp<IBinder>& destChannelToken) {
{ // acquire lock
std::scoped_lock _l(mLock);
- sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(destChannelToken);
- if (toWindowHandle == nullptr) {
- ALOGW("Could not find window associated with token=%p", destChannelToken.get());
+ auto it = std::find_if(mTouchStatesByDisplay.begin(), mTouchStatesByDisplay.end(),
+ [](const auto& pair) { return pair.second.windows.size() == 1; });
+ if (it == mTouchStatesByDisplay.end()) {
+ ALOGW("Cannot transfer touch state because there is no exact window being touched");
return false;
}
-
- const int32_t displayId = toWindowHandle->getInfo()->displayId;
-
- auto touchStateIt = mTouchStatesByDisplay.find(displayId);
- if (touchStateIt == mTouchStatesByDisplay.end()) {
- ALOGD("Could not transfer touch because the display %" PRId32 " is not being touched",
- displayId);
+ const int32_t displayId = it->first;
+ sp<WindowInfoHandle> toWindowHandle = getWindowHandleLocked(destChannelToken, displayId);
+ if (toWindowHandle == nullptr) {
+ ALOGW("Could not find window associated with token=%p", destChannelToken.get());
return false;
}
- TouchState& state = touchStateIt->second;
- if (state.windows.size() != 1) {
- ALOGW("Cannot transfer touch state because there are %zu windows being touched",
- state.windows.size());
- return false;
- }
+ TouchState& state = it->second;
const TouchedWindow& touchedWindow = state.windows[0];
fromToken = touchedWindow.windowHandle->getToken();
} // release lock
@@ -4947,7 +4965,7 @@ std::string InputDispatcher::dumpPointerCaptureStateLocked() {
std::string windowName = "None";
if (mWindowTokenWithPointerCapture) {
- const sp<InputWindowHandle> captureWindowHandle =
+ const sp<WindowInfoHandle> captureWindowHandle =
getWindowHandleLocked(mWindowTokenWithPointerCapture);
windowName = captureWindowHandle ? captureWindowHandle->getName().c_str()
: "token has capture without window";
@@ -5003,7 +5021,7 @@ void InputDispatcher::dumpDispatchStateLocked(std::string& dump) {
if (!state.portalWindows.empty()) {
dump += INDENT3 "Portal windows:\n";
for (size_t i = 0; i < state.portalWindows.size(); i++) {
- const sp<InputWindowHandle> portalWindowHandle = state.portalWindows[i];
+ const sp<WindowInfoHandle> portalWindowHandle = state.portalWindows[i];
dump += StringPrintf(INDENT4 "%zu: name='%s'\n", i,
portalWindowHandle->getName().c_str());
}
@@ -5020,13 +5038,13 @@ void InputDispatcher::dumpDispatchStateLocked(std::string& dump) {
if (!mWindowHandlesByDisplay.empty()) {
for (auto& it : mWindowHandlesByDisplay) {
- const std::vector<sp<InputWindowHandle>> windowHandles = it.second;
+ const std::vector<sp<WindowInfoHandle>> windowHandles = it.second;
dump += StringPrintf(INDENT "Display: %" PRId32 "\n", it.first);
if (!windowHandles.empty()) {
dump += INDENT2 "Windows:\n";
for (size_t i = 0; i < windowHandles.size(); i++) {
- const sp<InputWindowHandle>& windowHandle = windowHandles[i];
- const InputWindowInfo* windowInfo = windowHandle->getInfo();
+ const sp<WindowInfoHandle>& windowHandle = windowHandles[i];
+ const WindowInfo* windowInfo = windowHandle->getInfo();
dump += StringPrintf(INDENT3 "%zu: name='%s', id=%" PRId32 ", displayId=%d, "
"portalToDisplayId=%d, paused=%s, focusable=%s, "
@@ -5054,12 +5072,13 @@ void InputDispatcher::dumpDispatchStateLocked(std::string& dump) {
windowInfo->inputFeatures.string().c_str());
dump += StringPrintf(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%" PRId64
"ms, trustedOverlay=%s, hasToken=%s, "
- "touchOcclusionMode=%s\n",
+ "touchOcclusionMode=%s, displayOrientation=%d\n",
windowInfo->ownerPid, windowInfo->ownerUid,
millis(windowInfo->dispatchingTimeout),
toString(windowInfo->trustedOverlay),
toString(windowInfo->token != nullptr),
- toString(windowInfo->touchOcclusionMode).c_str());
+ toString(windowInfo->touchOcclusionMode).c_str(),
+ windowInfo->displayOrientation);
windowInfo->transform.dump(dump, "transform", INDENT4);
}
} else {
@@ -5398,6 +5417,7 @@ status_t InputDispatcher::pilferPointers(const sp<IBinder>& token) {
canceledWindows.c_str());
// Then clear the current touch state so we stop dispatching to them as well.
+ state.split = false;
state.filterNonMonitors();
}
return OK;
@@ -5407,7 +5427,7 @@ void InputDispatcher::requestPointerCapture(const sp<IBinder>& windowToken, bool
{ // acquire lock
std::scoped_lock _l(mLock);
if (DEBUG_FOCUS) {
- const sp<InputWindowHandle> windowHandle = getWindowHandleLocked(windowToken);
+ const sp<WindowInfoHandle> windowHandle = getWindowHandleLocked(windowToken);
ALOGI("Request to %s Pointer Capture from: %s.", enabled ? "enable" : "disable",
windowHandle != nullptr ? windowHandle->getName().c_str()
: "token without window");
@@ -5577,7 +5597,7 @@ void InputDispatcher::onUntrustedTouchLocked(const std::string& obscuringPackage
postCommandLocked(std::move(commandEntry));
}
-void InputDispatcher::updateLastAnrStateLocked(const sp<InputWindowHandle>& window,
+void InputDispatcher::updateLastAnrStateLocked(const sp<WindowInfoHandle>& window,
const std::string& reason) {
const std::string windowLabel = getApplicationWindowLabel(nullptr, window);
updateLastAnrStateLocked(windowLabel, reason);
@@ -6245,4 +6265,31 @@ void InputDispatcher::displayRemoved(int32_t displayId) {
mLooper->wake();
}
+void InputDispatcher::onWindowInfosChanged(const std::vector<gui::WindowInfo>& windowInfos) {
+ // The listener sends the windows as a flattened array. Separate the windows by display for
+ // more convenient parsing.
+ std::unordered_map<int32_t, std::vector<sp<WindowInfoHandle>>> handlesPerDisplay;
+
+ for (const auto& info : windowInfos) {
+ handlesPerDisplay.emplace(info.displayId, std::vector<sp<WindowInfoHandle>>());
+ handlesPerDisplay[info.displayId].push_back(new WindowInfoHandle(info));
+ }
+ setInputWindows(handlesPerDisplay);
+}
+
+bool InputDispatcher::shouldDropInput(
+ const EventEntry& entry, const sp<android::gui::WindowInfoHandle>& windowHandle) const {
+ if (windowHandle->getInfo()->inputFeatures.test(WindowInfo::Feature::DROP_INPUT) ||
+ (windowHandle->getInfo()->inputFeatures.test(WindowInfo::Feature::DROP_INPUT_IF_OBSCURED) &&
+ isWindowObscuredLocked(windowHandle))) {
+ ALOGW("Dropping %s event targeting %s as requested by input feature %s on display "
+ "%" PRId32 ".",
+ NamedEnum::string(entry.type).c_str(), windowHandle->getName().c_str(),
+ windowHandle->getInfo()->inputFeatures.string().c_str(),
+ windowHandle->getInfo()->displayId);
+ return true;
+ }
+ return false;
+}
+
} // namespace android::inputdispatcher