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author | Ady Abraham <adyabr@google.com> | 2019-07-10 16:18:48 -0700 |
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committer | Ady Abraham <adyabr@google.com> | 2019-07-10 18:25:59 -0700 |
commit | 187d2d812711188df2fc649e276f7cb6d0fb81e4 (patch) | |
tree | 950bab5651ca4c787d1eeb902f463c6303a65cac /vulkan/scripts/code_generator.py | |
parent | 11b6a70c6f6780f2f878ed3e103b5ffbb0b8fc26 (diff) |
SurfaceFlinger: store fps instead of duration in LayerInfo
To get a better average of the content fps, we switch to store the
momentarily fps rate instead of the refresh duration.
For example:
Frame#0 at 0ms
Frame#1 at 100ms
Frame#2 at 111ms
Frame#3 at 122ms
Average based on duration is AVERAGE(100, 11, 11) = 40.6ms (25fps)
Average based on fps is AVERAGE(10, 90, 90) = 63fps
Test: app launch
Bug: 136558136
Change-Id: Icab848dd1f312498590f9735b8881ecdf0d24113
Diffstat (limited to 'vulkan/scripts/code_generator.py')
0 files changed, 0 insertions, 0 deletions