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authorDominik Laskowski <domlaskowski@google.com>2019-11-09 20:01:35 -0800
committerDominik Laskowski <domlaskowski@google.com>2020-01-07 12:24:35 -0800
commit718f9601c611f657fd872f84f27d5cc9aec533b4 (patch)
treecf804b09c7c66fbb4b0babf583e3185744847998 /opengl/tests/lib/WindowSurface.cpp
parentd5e21492de9fa2af0f14fe7a1dddc1e91ec1b69f (diff)
ui: Deduplicate rotation types
Introduce ui::Rotation, replacing ISurfaceComposer::Rotation as well as DISPLAY_ORIENTATION_* and DisplayState::eOrientation* constants. libinput has widespread use of int32_t for orientation, so move DISPLAY_ORIENTATION_* to input/DisplayViewport.h for now. Bug: 144601064 Test: go/wm-smoke Test: screencap Change-Id: Ic4b8494e37c9d79c00d5b4be5eb88585f09efebf
Diffstat (limited to 'opengl/tests/lib/WindowSurface.cpp')
-rw-r--r--opengl/tests/lib/WindowSurface.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/opengl/tests/lib/WindowSurface.cpp b/opengl/tests/lib/WindowSurface.cpp
index a0bd4e2409..4dcc1ca4db 100644
--- a/opengl/tests/lib/WindowSurface.cpp
+++ b/opengl/tests/lib/WindowSurface.cpp
@@ -48,8 +48,7 @@ WindowSurface::WindowSurface() {
}
uint32_t width, height;
- if (mainDpyInfo.orientation != DISPLAY_ORIENTATION_0 &&
- mainDpyInfo.orientation != DISPLAY_ORIENTATION_180) {
+ if (mainDpyInfo.orientation != ui::ROTATION_0 && mainDpyInfo.orientation != ui::ROTATION_180) {
// rotated
width = mainDpyInfo.h;
height = mainDpyInfo.w;