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authorJeff Brown <jeffbrown@google.com>2011-03-09 17:39:48 -0800
committerJeff Brown <jeffbrown@google.com>2011-03-14 14:12:03 -0700
commitfa773aa745325263745202f822335dfeec0e4c67 (patch)
tree840358c5537173a97a09659815656fae5e4b4ce7 /opengl/tests/gl_basic/gl_basic.cpp
parent937db0dfff9f3056c1f72ff26ec2d5241613f1ba (diff)
Use touch pad gestures to manipulate the pointer.
1. Single finger tap performs a click. 2. Single finger movement moves the pointer (hovers). 3. Button press plus movement performs click or drag. While dragging, the pointer follows the finger that is moving fastest. This is important if there are additional fingers down on the touch pad for the purpose of applying force to an integrated button underneath. 4. Two fingers near each other moving in the same direction are coalesced as a swipe gesture under the pointer. 5. Two or more fingers moving in arbitrary directions are transformed into touches in the vicinity of the pointer. This makes scale/zoom and rotate gestures possible. Added a native VelocityTracker implementation to enable intelligent switching of the active pointer during drags. Change-Id: I5ada57e7f2bdb9b0a791843eb354a8c706b365dc
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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