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authorRobert Carr <racarr@google.com>2017-11-28 08:49:59 -0800
committerRobert Carr <racarr@google.com>2017-11-28 08:49:59 -0800
commitebd62af1a1efcd200c7f7ecf5f165a31568907b0 (patch)
tree57d055050d9b20233cd8c49c51c7ee626f9beb3d /opengl/tests/gl_basic/gl_basic.cpp
parenta7ffd7520d9e2fc1d91a7412d562cc87f90169f9 (diff)
SurfaceFlinger: Fix removal check when adding child layers.
Traversing the current state has the same problem we had in other CL's with relative Z. In this case if there was a parent that was relative-Zed then it's Z relative is removed, we will be unable to add children to it until we assign it a new layer. However there's no reason to traverse, we can just use the new "isPendingRemoval" flag to detect this state. Bug: 69633137 Test: Existing tests pass. Change-Id: I4584f051346fe77c3e6158a04dd1279a86164476
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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