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authorFelipe Leme <felipeal@google.com>2015-12-07 14:03:50 -0800
committerFelipe Leme <felipeal@google.com>2015-12-07 14:19:07 -0800
commite338bf60701e5b955ab0a097f2631f2190218894 (patch)
treeabf490251d50020966799513a66a6aead40d45a6 /opengl/tests/gl_basic/gl_basic.cpp
parent32717f851ec39e44b43dcd2053b091daff5e1753 (diff)
Take screenshot right away when invoked with -P.
Traditionally, the screenshot was not taken right away because it could skew other services like the Surface Flinger, and such approach often resulted on irrelevant screenshots. Now there is more user-friendly workflow, where the bugreport progress is shown in the UI and the user can take further actions. In this workflow, it's ok to take the screeshot right away, since the other features might already be causing interference: if the user doesn't want interference, the old workflow should be used instead. Since the new workflow requires the -P (for Progress) parameter, such parameter can also be used to determine when to take the screenshot. Also added progress statistics at the end of the bugreport. BUG: 8420215 Change-Id: I9dad8ea59d47848f217182ccec0f527b42e07f50
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions