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author | Jamie Gennis <jgennis@google.com> | 2011-07-28 14:54:07 -0700 |
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committer | Jamie Gennis <jgennis@google.com> | 2011-07-28 16:03:28 -0700 |
commit | db5230f4441fa8f120f15bdd6fcfc6e75d9c27d0 (patch) | |
tree | bca51f572dfb000bbb8079b5e22284c646abba44 /opengl/tests/gl_basic/gl_basic.cpp | |
parent | 96e108271bb5da44a130c8b5976fc63879403735 (diff) |
SurfaceFlinger: fix a layer occlusion bug
This change fixes a bug where the window visibility would be computed
before any buffers were available, causing the window to be treated as
non-opaque. When the first buffer arrived, if both mCurrentOpacity and
the opacity determined by the buffer's format were 'opaque', a
recomputation of the opacity would not be done, and the window would
continue to be treated as non-opaque. SurfaceFlinger could then
unnecessarily draw fully occluded layers.
Change-Id: I2b95da2f4b50e68d50fc5afd8b772e26e62f58d6
Bug: 5057122
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions