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author | Mathias Agopian <mathias@google.com> | 2011-08-18 18:31:00 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2011-08-18 18:33:44 -0700 |
commit | d992db3827016388e8069f5793b031153d423501 (patch) | |
tree | d3500a1e394f13589343589f1c0d6111a381f68c /opengl/tests/gl_basic/gl_basic.cpp | |
parent | 9509b9ce60d1919a3cf1bd7e66dd39183cb488a0 (diff) |
give the proper orientation to the h/w composer HAL
we were using the "orientation" value instead of the
real transform, which may contain arbitrary rotations for
instance, and in some case ended up with a final "orientation"
that looked valid, but wasn't.
this fixes a problem on devices with a h/w composer hal where
the rotation animation looked weird.
Change-Id: I4be8a2a1bde49c33456fcf5c8d87ab515c216763
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions