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authorCody Northrop <cnorthrop@google.com>2017-10-20 09:01:53 -0600
committerCody Northrop <cnorthrop@google.com>2017-11-15 20:47:10 -0700
commitd2aa3ab0f37087ab784a0a9246cc6ec5f04a3abe (patch)
treef6e25c5ca6518cfa26e87e12a59adcac768a659b /opengl/tests/gl_basic/gl_basic.cpp
parent81be9993fc65414fea8a76c8e8e37122c1542da7 (diff)
Rootless GPU Debug
Add the ability to load GPU debug layers from the base directory of debuggable applications. This update concides with changes to framework/base to control the enabling logic in GraphicsEnvironment. This commit changes the Vulkan loader to: * Scan an additional location for debug layers. * Use the provided order of layers from GraphicsEnvironment, overriding system properties. * Use the first instance of a layer found, in the case of duplicates. * Move layers paths and namespace to GraphicsEnv, removing vulkan_loader_data Bug: 63708377 Test: Manual, CTS tests to follow Change-Id: I38dc91bbc26671f5093ee1b12454fc024c0b5892
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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