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authorJeff Brown <jeffbrown@google.com>2012-02-06 19:12:47 -0800
committerJeff Brown <jeffbrown@google.com>2012-02-13 10:28:41 -0800
commitcd50850d4825e597b48ff2ad88a8ac33f74ac6cf (patch)
tree5a0a47b9a14826cb405e933cc56792faf86fca96 /opengl/tests/gl_basic/gl_basic.cpp
parent6cdee9831d8d2bf8393c2d130cbdc2eced125e15 (diff)
Dispatch multiple touch events in parallel.
This change enables the input dispatcher to send multiple touch events to an application without waiting for them to be acknowledged. Essentially this is a variation on the old streaming optimization but it is much more comprehensive. Event dispatch will stall as soon as 0.5sec of unacknowledged events are accumulated or a focused event (such as a key event) needs to be delivered. Streaming input events makes a tremendous difference in application performance. The next step will be to enable batching of input events on the client side once again. This is part of a series of changes to improve input system pipelining. Bug: 5963420 Change-Id: I025df90c06165d719fcca7f63eed322a5cce4a78
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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