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authorMathias Agopian <mathias@google.com>2009-07-30 18:14:56 -0700
committerMathias Agopian <mathias@google.com>2009-07-30 18:14:56 -0700
commitcb6b9041647b4f080324742eee5ce709960ff610 (patch)
tree14e5efafa0eace5d3a7943dc9c6316880ef22d11 /opengl/tests/gl_basic/gl_basic.cpp
parent69bdcb9b7b5089984bf474f30029fa024f519e47 (diff)
fixed some issues with the software renderer when surfaces are made current.
there was several issues: - when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked - when a surface was made current the 2nd time, it would not dequeue a new buffer now, queue/dequeue are done when the surface is made current. for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height).
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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