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| author | Jamie Gennis <jgennis@google.com> | 2011-06-15 14:24:38 -0700 |
|---|---|---|
| committer | Jamie Gennis <jgennis@google.com> | 2011-06-20 15:42:57 -0700 |
| commit | c8c5152b19e20abe76dbc63b782700ae01aa4116 (patch) | |
| tree | c16c788b2e7a62de5b85b9fecf5b9b2674e76c8f /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | b36bb97ae37a0fbcb6a35770eb86ac5931409d0d (diff) | |
SurfaceTexture: make tests use a large framebuffer.
This change makes the SurfaceTexture GL tests use a large (512x512)
framebuffer. The tests now use glViewport to render to a region of the
framebuffer with a size matching that of the texture being drawn. The
Npot test pixel checks must be changed because now the rendered region
is the same size as the texture.
Change-Id: Icc41803189c25e33ba1da7d2470720f0a11f3e4b
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
