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authorJamie Gennis <jgennis@google.com>2011-06-15 14:24:38 -0700
committerJamie Gennis <jgennis@google.com>2011-06-20 15:42:57 -0700
commitc8c5152b19e20abe76dbc63b782700ae01aa4116 (patch)
treec16c788b2e7a62de5b85b9fecf5b9b2674e76c8f /opengl/tests/gl_basic/gl_basic.cpp
parentb36bb97ae37a0fbcb6a35770eb86ac5931409d0d (diff)
SurfaceTexture: make tests use a large framebuffer.
This change makes the SurfaceTexture GL tests use a large (512x512) framebuffer. The tests now use glViewport to render to a region of the framebuffer with a size matching that of the texture being drawn. The Npot test pixel checks must be changed because now the rendered region is the same size as the texture. Change-Id: Icc41803189c25e33ba1da7d2470720f0a11f3e4b
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions