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authorDan Stoza <stoza@google.com>2016-04-28 16:29:06 -0700
committerDan Stoza <stoza@google.com>2016-04-28 16:31:20 -0700
commitc8145170a4b3bfdcfd6bd08b61ad55ae4eac9cc9 (patch)
tree30415f03742e305ea38116749d2b82ce7b1110a9 /opengl/tests/gl_basic/gl_basic.cpp
parent32a6129e4132c96bebc7034498ab093540123f7f (diff)
SF: Clear local sync points on hide and destroy
Clears out a Layer's local sync points when the layer is destroyed and when it is hidden, so that any Layers waiting for frames to appear on that Layer are not blocked when attempting to apply transactions Bug: 28399096 Change-Id: I380a83624f9d7ea5797f66daa711ae4b80475bdf
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions