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authorMathias Agopian <mathias@google.com>2011-02-09 18:38:55 -0800
committerSriram Raman <sriramkraman@google.com>2011-03-01 22:40:12 -0500
commitc21766342e879db651b124eef1e50ed2ea72d285 (patch)
tree57e92b570d2b28ff782508acd34ed6063afe0e4b /opengl/tests/gl_basic/gl_basic.cpp
parent711404d188b0ee1a6933935f637a0ddaa3e2069e (diff)
fix [3408713] Dialog window invisible sometimes
weak pointer comparison operators were implemented wrong, they were using the internal "unsafe" pointer. We could end up with two "equal" weak pointer pointing to different objects. this caused KeyedVector keyed by weak pointer to work incorrectly, in turn causing a window that just got added to a list to be immediately removed. Change-Id: Ib191010c39aafa9229109e4211f6c3b2b2f9696d
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions