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author | Okan Arikan <okana@google.com> | 2017-03-31 14:04:51 -0700 |
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committer | Alex Vakulenko <avakulenko@google.com> | 2017-04-04 09:34:52 -0700 |
commit | b13d4773ae9b6fc082c0ed857b3e0b7d7db59b8b (patch) | |
tree | a28e6be9e3007c9b4fc560647f12f279e97bab1a /opengl/tests/gl_basic/gl_basic.cpp | |
parent | c428826fdf6208da698fbdb1d49d0b51bfb924b6 (diff) |
Fix pose predictor jank.
There were two issues:
- A math error in angular velocity computation.
This has unit tests and they were failing.
Need to make sure these units tests get executed.
- There is an inherent sensor latency that we need to account for.
Bug: 36693596, 36196200
Test: Run VrHome, see less hanky result.
Change-Id: Ifcf191f16de9ee64aa14bcbb74c9126db18ebaa8
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions