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author | Mathias Agopian <mathias@google.com> | 2012-02-13 17:09:30 -0800 |
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committer | Mathias Agopian <mathias@google.com> | 2012-02-13 18:11:42 -0800 |
commit | ada798b7ca7cabc255aa159964b64975e7fdb2df (patch) | |
tree | cc33d638efc8dbd4ec15ce715d74a8fb8df1de00 /opengl/tests/gl_basic/gl_basic.cpp | |
parent | a64366ee40f6ec2df7388cbc7f06e03f9e886bcd (diff) |
remove multiplexing of multiple EGL implementation
from now on, the system can only have one EGL
implementation. this means the software and h/w renderer
cannot be used at the same time on a device. Of course, the
h/w renderer is always prefered; in its absence we
default to the software renderer.
Change-Id: Ib579f58055dd0ce4c4a99144131efa11c16ca3d3
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions