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authorStan Iliev <stani@google.com>2017-10-09 15:56:10 -0400
committerStan Iliev <stani@google.com>2017-11-08 18:55:16 +0000
commit9e7cd07a30a0ed27852ad04d2997f00387b55dcf (patch)
treedc44cd72baa5adf4feb5234d6c32aa2d32529360 /opengl/tests/gl_basic/gl_basic.cpp
parente36e7be0fe446320fe86b0825f902439fdd1bda7 (diff)
Move some of the logic from egl_cache_t into FileBlobCache
HWUI is using BlobCache to implement SkSL shader cache very similar to egl_cache_t. Create a new class FileBlobCache, that is used by both egl_cache_t and HWUI. FileBlobCache adds the logic to save and load the BlobCache from a memory mapped file. Test: Built and ran Android. Verified that EGL cache still works Test: for gmail and calc apps. Bug: 66740665 Change-Id: Ia4d194963d039a60244f3bc76108844418adc99d
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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