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| author | Stan Iliev <stani@google.com> | 2017-10-09 15:56:10 -0400 |
|---|---|---|
| committer | Stan Iliev <stani@google.com> | 2017-11-08 18:55:16 +0000 |
| commit | 9e7cd07a30a0ed27852ad04d2997f00387b55dcf (patch) | |
| tree | dc44cd72baa5adf4feb5234d6c32aa2d32529360 /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | e36e7be0fe446320fe86b0825f902439fdd1bda7 (diff) | |
Move some of the logic from egl_cache_t into FileBlobCache
HWUI is using BlobCache to implement SkSL shader cache very
similar to egl_cache_t. Create a new class FileBlobCache,
that is used by both egl_cache_t and HWUI. FileBlobCache adds
the logic to save and load the BlobCache from a memory mapped
file.
Test: Built and ran Android. Verified that EGL cache still works
Test: for gmail and calc apps.
Bug: 66740665
Change-Id: Ia4d194963d039a60244f3bc76108844418adc99d
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
