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authorJesse Hall <jessehall@google.com>2013-03-14 14:29:29 -0700
committerJesse Hall <jessehall@google.com>2013-03-18 14:21:16 -0700
commit99c7dbb24994df2f3e175f7b25dd2c9dd92a72f0 (patch)
treed49c7660b0e8de474c00f9b842830c3770af95ba /opengl/tests/gl_basic/gl_basic.cpp
parent4c00cc11141da7d159eb2323b186ed344115c0f1 (diff)
Add DisplaySurface abstraction
DisplayDevice now has a DisplaySurface instead of using FramebufferSurface directly. FramebufferSurface implements DisplaySurface, and so does the new VirtualDisplaySurface class. DisplayDevice now always has a surface, not just for virtual displays. In this change VirtualDisplaySurface is just a stub; buffers still go directly from GLES to the final consumer. Bug: 8384764 Change-Id: I57cb668edbc6c37bfebda90b9222d435bf589f37
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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