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author | Mathias Agopian <mathias@google.com> | 2013-08-23 15:56:38 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2013-08-23 17:10:32 -0700 |
commit | 9414d67f46d315873502b909ee51bab7abf3f9cc (patch) | |
tree | ddc8289c5eb70df7d96d9c48524baac77845f516 /opengl/tests/gl_basic/gl_basic.cpp | |
parent | 464febc44908fb4a8fca9e513ba8469750dde838 (diff) |
make sure SF initialization is ran at target priority and correct thread group
SF can spawn threads (indirectly) during initialization
and we want those to be spawned at URGENT_DISPLAY_PRIORITY
(in theory they should set their own, but some code lives
in vendor libraries and doesn't).
Bug: 10430209
Change-Id: I5b3a8f979297de287614c8eafd8267bef1176e4b
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions