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authorStephen Kiazyk <skiazyk@google.com>2017-04-05 16:46:49 -0700
committerStephen Kiazyk <skiazyk@google.com>2017-04-11 13:38:32 -0700
commit8d6c16dc3dc8b88a0046f53668a4e3be074507ff (patch)
tree6004f7338f37a9256c6392459c95e4a8e90aa88d /opengl/tests/gl_basic/gl_basic.cpp
parent273e144215bbe3042686577032e584c4ec701447 (diff)
Avoid a potential race condition on mDisplays
Update: The HWC1 path needed to be updated in light of a change to SurfaceFlinger.h. The build now works for both paths. Original Message: The race could occur when transitioning in/out of VR flinger mode. It is now avoided by ensuring that the primary |DisplayDevice| is always created once |mStateLock| is released, and ensuring that all accesses to the primary |DisplayDevice| are guarded by |mStateLock|. Bug: 36194616 Bug: 37249613 Test: Compiled for both HWC1 and HWC2 surface flinger builds. Normal behavior is unchanged. Explicitly testing the race condition required instrumenting code with sleep statements. Change-Id: I0b00e857a3b2fd01948a888db2f0715d2a8204c1
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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