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| author | Michael Lentine <mlentine@google.com> | 2014-07-23 10:19:41 -0700 |
|---|---|---|
| committer | Dan Stoza <stoza@google.com> | 2015-05-28 14:09:36 -0700 |
| commit | 87dd528beebe478b6c3abef4dd09453dd216e2fb (patch) | |
| tree | 0c51530675269801af780dc6ca10706ea8453df2 /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | c2bdfb869427f840c37a977ca91c87ca75b89b0f (diff) | |
Modify EGL to disconnect the window when the surface gets destroyed.
Bug: 14445579
Change-Id: I1d263ff6cffcb6e448761fca7ca4b06466ad65aa
(cherry picked from commit 00699fa64197cc72a160d69e1f0003cdd43dc136)
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
