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author | Jesse Hall <jessehall@google.com> | 2012-05-22 10:42:56 -0700 |
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committer | Jesse Hall <jessehall@google.com> | 2012-05-22 12:11:41 -0700 |
commit | 83e7c8c431ec8b578b6f778811837632e3798768 (patch) | |
tree | 1ec253df56f8a5b3956e4eaebf9b629249a6cf27 /opengl/tests/gl_basic/gl_basic.cpp | |
parent | cc2b1560e87369676a2d13f17bd1ff4021a91819 (diff) |
Implement the EGL_KHR_fence_sync in libagl
Implementing this in libagl allows us to start using it for
SurfaceTexture in emulator builds, which is necessary to avoid
corruption in the Browser when using the host-accelerated GL path.
Bug: 6515813
Change-Id: Icafba8687cb5d010d8d42b3866b298d2be984fc9
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions