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author | Jesse Hall <jessehall@google.com> | 2012-10-15 12:38:33 -0700 |
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committer | Jesse Hall <jessehall@google.com> | 2012-10-15 12:38:33 -0700 |
commit | 837d2f9e83e7d8625ef482d9c9d9afa852c8dbaa (patch) | |
tree | 80ff62df72771213acb9f096b7bc5acc71895cc1 /opengl/tests/gl_basic/gl_basic.cpp | |
parent | 9bdaa60b809b223d14619d1f13afdd38acb1738d (diff) |
Always set vertex alpha when drawing screenshot layers
The screenshot is a GL_RGB texture, and the GL_REPLACE texture env
mode uses vertex alpha for GL_RGB textures instead of alpha=1.0.
Bug: 7340077
Change-Id: I6fbb907023e48f9c422b15a33da79757d6726840
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions