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authorDavid Li <davidxli@google.com>2011-03-22 18:48:31 -0700
committerDavid Li <davidxli@google.com>2011-03-28 10:32:37 -0700
commit7a52015696011fc129d1ae296b9b30718db7ace8 (patch)
treefb442b6013e0ab99bfa9963bf537f5bb7ecf34bc /opengl/tests/gl_basic/gl_basic.cpp
parentc9832f271f93aa74790c500e0cef94594cc9bf93 (diff)
GLES2Dbg: use 256KB chunks for lzf compression
Data format is uint32_t totalDecompressedSize, then repeat: uint32_t chunkDecompressedSize, chunkCompressedSize, chunk data. If chunkCompressedSize == 0, then chunk is not compressed. Also start fixing integer sizes on server. On client, set endianness to match server. Change-Id: I0d5afa16976ea6019b91c4e21d284605da7e135e Signed-off-by: David Li <davidxli@google.com>
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions