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authorMathias Agopian <mathias@google.com>2011-02-09 18:38:55 -0800
committerMathias Agopian <mathias@google.com>2011-02-09 18:38:55 -0800
commit7802bbd20fc54f255f3ad83fb31993129078c69f (patch)
tree57e92b570d2b28ff782508acd34ed6063afe0e4b /opengl/tests/gl_basic/gl_basic.cpp
parent5d90264a79e62390b74219ef51bc3864ef331dc2 (diff)
fix [3408713] Dialog window invisible sometimes
weak pointer comparison operators were implemented wrong, they were using the internal "unsafe" pointer. We could end up with two "equal" weak pointer pointing to different objects. this caused KeyedVector keyed by weak pointer to work incorrectly, in turn causing a window that just got added to a list to be immediately removed. Change-Id: Ib191010c39aafa9229109e4211f6c3b2b2f9696d
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions