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authorRodrigo Obregon <robregon@ti.com>2010-11-03 15:16:18 -0500
committerRodrigo Obregon <robregon@ti.com>2010-11-03 15:16:18 -0500
commit71484f2f76457287a1fbf5791f530c2b2459aa0c (patch)
treee58a0ba010201fc68f0f7a188fd88aa3e20c1524 /opengl/tests/gl_basic/gl_basic.cpp
parent0e97e9a23996eb576792f37a3c090e824a628132 (diff)
Framebuffer: Support variable number of framebuffers in the UI
This change defines a macro NUM_FRAME_BUFFERS to set the desired number of framebuffers to be used by the UI, instead of hard-coding 2 framebuffers. Aditional logic has been added to handle the initialization and destruction of NUM_FRAME_BUFFERS buffers. Change-Id: I3a4bfec3e0f453432f2ffebf084c00f574d3be46 Signed-off-by: Rodrigo Obregon <robregon@ti.com>
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions