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| author | Jamie Gennis <jgennis@google.com> | 2011-07-21 14:31:31 -0700 |
|---|---|---|
| committer | Jamie Gennis <jgennis@google.com> | 2011-07-22 14:03:31 -0700 |
| commit | 6e50219aee68ae6e76943f969374dae1b27154b3 (patch) | |
| tree | 84ffbfeeb6a7279d081feab2c75acb81635843c0 /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | 1259e9d6ac474f3e9dec8569fb694c61eeeef4d3 (diff) | |
SurfaceTexture: add a deadlock scenario test
This change adds a test to ensure that a GL driver that's blocking on a
call to dequeueBuffer does not block other GL threads from rendering and
queueing buffers.
Change-Id: Ifdd234effc534b6a9cf8522ca87f64da5bb0bbd6
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
