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authorJesse Hall <jessehall@google.com>2013-03-07 15:14:18 -0800
committerJesse Hall <jessehall@google.com>2013-03-07 15:21:26 -0800
commit5f555569e757d280f707e2587b3d154c9d8c872f (patch)
tree469e6036650ba7ca592ef8b3f037fcaf7925647c /opengl/tests/gl_basic/gl_basic.cpp
parent78141e3acc9913153883fa337a0f3a5eff7acc64 (diff)
When disconnecting a surface, cancel don't queue the buffer
This isn't really right either, but avoids having an extra buffer that the consumer has to drain which it might not be expecting. To be correct, disconnecting a surface from a context should retain the current buffer and continue using it when reconnected. The buffer should only be canceled when the surface is destroyed. That will wait for a later change. Bug: 8320762 Change-Id: I5efa39c741193ca4f5612ea9de001ccbb683b345
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions