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authorMathias Agopian <mathias@google.com>2013-08-21 23:10:41 -0700
committerMathias Agopian <mathias@google.com>2013-08-26 20:41:13 -0700
commit595ea77f6bdb5e9d0ddd3305da7a44b56f326b2c (patch)
tree7272bd03805086479b7cf0764c3ac58c3ea474af /opengl/tests/gl_basic/gl_basic.cpp
parentf2e4fcd96c11861bd0af1a9525344c1b691c9de9 (diff)
vector and matrix classes for graphics use
- this implements vec2, vec3, vec4, which are float vectors of size 2, 3 and 4 respectively. the code allows easy instantiation of vectors of a different type via the tvec{2|3|4}<T> template classes. - this also implements mat4 which is a float 4x4 matrix. the tmat44<T> template class allows easy instantiation of a 4x4 matrix of a different value_type. The vector types have some minimal support for the glsl style swizzled access; for instance: vec4 u; vec3 v = u.xyz; only .x, .xy, .xyz and their .stpq / .rgba equivalent are supported. most operators are supported on both vector and matrices: arithmetic, unary, compound assignment and comparison (bit-wise operators NOT supported). - operations available on vectors include: dot, length, distance, normalize and cross - operations available on matrices include: transpose, inverse, trace - and a few utilities to create matrices: ortho, frustum, lookAt Change-Id: I64add89ae90fa78d3f2f59985b63495575378635
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