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author | Mathias Agopian <mathias@google.com> | 2013-08-21 23:10:41 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2013-08-26 20:41:13 -0700 |
commit | 595ea77f6bdb5e9d0ddd3305da7a44b56f326b2c (patch) | |
tree | 7272bd03805086479b7cf0764c3ac58c3ea474af /opengl/tests/gl_basic/gl_basic.cpp | |
parent | f2e4fcd96c11861bd0af1a9525344c1b691c9de9 (diff) |
vector and matrix classes for graphics use
- this implements vec2, vec3, vec4, which are float vectors
of size 2, 3 and 4 respectively.
the code allows easy instantiation of vectors of a different
type via the tvec{2|3|4}<T> template classes.
- this also implements mat4 which is a float 4x4 matrix. the
tmat44<T> template class allows easy instantiation of a
4x4 matrix of a different value_type.
The vector types have some minimal support for the
glsl style swizzled access; for instance:
vec4 u;
vec3 v = u.xyz;
only .x, .xy, .xyz and their .stpq / .rgba equivalent are
supported.
most operators are supported on both vector and matrices:
arithmetic, unary, compound assignment and comparison
(bit-wise operators NOT supported).
- operations available on vectors include:
dot, length, distance, normalize and cross
- operations available on matrices include:
transpose, inverse, trace
- and a few utilities to create matrices:
ortho, frustum, lookAt
Change-Id: I64add89ae90fa78d3f2f59985b63495575378635
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions