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author | Mathias Agopian <mathias@google.com> | 2011-11-13 20:50:07 -0800 |
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committer | The Android Automerger <android-build@android.com> | 2011-11-15 16:19:56 -0800 |
commit | 5795536fa1d539d7c6c7773e734663dfa7820d18 (patch) | |
tree | c9fb4d4e259a3dda1e4047ca01b3edf8a37edcfe /opengl/tests/gl_basic/gl_basic.cpp | |
parent | 487a993b4ac1d502e1988a54409172b75659cffe (diff) |
fix crash when validating an invalid EGL objects
the code that validated EGL objects dereferenced the object
to access its EGLDisplay -- needed for validation (!).
This was wrong for two reasons, first we dereferenced the object
before validating it (potentially leading to a crash), secondly
we didn't validate that the object existed in the right EGLDisplay.
We now use the EGLDisplay passed by the user API.
Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions