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authorAnu Sundararajan <sanuradha@ti.com>2011-06-22 15:58:59 -0500
committerIliyan Malchev <malchev@google.com>2011-06-27 13:48:51 -0700
commit5728a92e29c1c9729017a82c5d0bc18fc1069923 (patch)
treef4f3b360d51155bacd5623286ba2f507b914a3ac /opengl/tests/gl_basic/gl_basic.cpp
parent35766cfcc4c9ea07b6ae375ced2b292789382621 (diff)
MemoryHeapBase: Save and binderize the offset
The offset that is used in the creation of the MemoryHeapBase must be saved, so that it can be used to recreate the Heap when an IMemory object is passed across process boundary through the binder. Change-Id: Ie618fb5c0718e6711f55ed9235616fd801e648dc Signed-off-by: Anu Sundararajan <sanuradha@ti.com> Signed-off-by: Iliyan Malchev <malchev@google.com>
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions