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author | Romain Guy <romainguy@google.com> | 2017-10-24 21:40:32 +0100 |
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committer | Chia-I Wu <olv@google.com> | 2017-10-24 16:39:15 -0700 |
commit | 54f154a28284eabb52ade2689d4a9f8fa190163b (patch) | |
tree | a3c036ea017a5f130937c5647894342c2ad8bdbe /opengl/tests/gl_basic/gl_basic.cpp | |
parent | 331d79d26b237a6ebf4284dd99c79b0fe5ab55df (diff) |
Add new color setting
On devices that support wide color rendering and color management,
add a new setting to disable color management ("saturated" color
mode). To disable color management, the framework can set a persistent
property. Color management can be also toggled by using a Binder
transaction. Finally this change adds a new Binder query so Settings
can easily check whether the device supports wide color rendering.
Bug: 68159303
Test: manual (adb shell + apps)
Change-Id: If74d9b0273bc04f4a3d11e63fe2ec96451fbcc2e
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions