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| author | Pablo Ceballos <pceballos@google.com> | 2016-04-09 15:56:12 -0700 |
|---|---|---|
| committer | Pablo Ceballos <pceballos@google.com> | 2016-04-09 15:56:12 -0700 |
| commit | 541de498ec7356c5e4af92500cf2fb8fc707fd50 (patch) | |
| tree | 4c90e67b401775ff887ef77522a5fadb2e842d9a /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | 2af4358f78f5376e829a07259a459da91c7b9ba4 (diff) | |
EGL: Ensure surfaces are disconnected when destroyed
When eglDestroySurface is called, remove all references to the surface
in all contexts. This ensures that the surface is disconnected
immediately.
Bug 27455025
Change-Id: I0edaf039d320dc40122657db32abdc418665841a
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
