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author | Jesse Hall <jessehall@google.com> | 2012-10-15 12:38:33 -0700 |
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committer | The Android Automerger <android-build@android.com> | 2012-10-22 10:37:22 -0700 |
commit | 4ea5d656db0f5fcc4ae6c792ec83e157a2c1bae8 (patch) | |
tree | 3e3b902b20b8e336ad0b96312fb4bad8b9e8c4ad /opengl/tests/gl_basic/gl_basic.cpp | |
parent | 529efdf60f2015e591dd9cd62e8802c583a8917a (diff) |
Always set vertex alpha when drawing screenshot layers
The screenshot is a GL_RGB texture, and the GL_REPLACE texture env
mode uses vertex alpha for GL_RGB textures instead of alpha=1.0.
Bug: 7340077
Change-Id: I6fbb907023e48f9c422b15a33da79757d6726840
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions