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authorMathias Agopian <mathias@google.com>2010-04-12 15:34:55 -0700
committerMathias Agopian <mathias@google.com>2010-06-01 15:57:44 -0700
commit49753266d2219d2fbf5c33dc4626f299dffcdd76 (patch)
treea85071eb34a5dbf792ad54f2dcbf62b76e461d12 /opengl/tests/gl_basic/gl_basic.cpp
parent5220f483382d314b38e24a4520080eae63005eb7 (diff)
fix a bug where fading in/out of opaque 32-bits windows wasn't working
opaque 32-bits windows are now allocated as RGBX_8888 buffers and SurfaceFlinger always uses GL_MODULATE instead of trying to optimize to GL_REPLACE when possible (makes no sense on h/w accelerated GL). we still have a small hack for devices that don't support RGBX_8888 in their gralloc implementation where we revert to RGBA_8888.
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions