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authorMike Stroyan <stroyan@google.com>2017-06-01 13:56:18 -0600
committerMike Stroyan <stroyan@google.com>2017-06-01 14:16:33 -0600
commit47e741bddde799732537116eef2ca30a93bc622c (patch)
tree3813bb6a366c067fc5b39c4c1c4b32a3f9b28894 /opengl/tests/gl_basic/gl_basic.cpp
parent1e4088fc68d88726bac0349b674ea557a63e0f27 (diff)
egl: handle failed eglMakeCurrent EGL_NO_CONTEXT
The recovery code for failed eglMakeCurrent didn't correctly handle the case when the previous context was EGL_NO_CONTEXT. Leave the original EGL context unrestored in that case. The driver should be able to handle that case without help. Bug: 38341617, 37244059 Change-Id: I38f3450005a4eec5f1a684ee7d66363e88f6d92f Fixes: 38341617 Test: android.server.cts.ActivityManagerDisplayTests, Run Minions Rush app.
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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