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authorSteve Critchlow <steve.critchlow@sonymobile.com>2012-07-10 14:09:10 +0200
committerHenrik Baard <henrik.baard@sonymobile.com>2012-07-10 14:09:10 +0200
commit47ad361cee48a026c8c3695da04aab75e1e7b925 (patch)
tree6c29e0aef7141053639b50399558a0ed58f3f68c /opengl/tests/gl_basic/gl_basic.cpp
parentdb1597a98958b78dc0d8eced19ae1406382b70d6 (diff)
Fix error trap in SurfaceTexture Client
There was an issue in Surface::lock where failure to lock a surface resulted in two bad things happening: - success was returned to the caller (it was apparently locked). - an uninitialised pointer was returned as the buffer. Change-Id: I8b0df81400e0fa0542a8bb993d76923ac96b686e
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions