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author | Steve Critchlow <steve.critchlow@sonymobile.com> | 2012-07-10 14:09:10 +0200 |
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committer | Henrik Baard <henrik.baard@sonymobile.com> | 2012-07-10 14:09:10 +0200 |
commit | 47ad361cee48a026c8c3695da04aab75e1e7b925 (patch) | |
tree | 6c29e0aef7141053639b50399558a0ed58f3f68c /opengl/tests/gl_basic/gl_basic.cpp | |
parent | db1597a98958b78dc0d8eced19ae1406382b70d6 (diff) |
Fix error trap in SurfaceTexture Client
There was an issue in Surface::lock where failure to lock a surface
resulted in two bad things happening:
- success was returned to the caller (it was apparently locked).
- an uninitialised pointer was returned as the buffer.
Change-Id: I8b0df81400e0fa0542a8bb993d76923ac96b686e
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions