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authorJesse Hall <jessehall@google.com>2013-04-16 21:29:39 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2013-04-16 21:29:39 +0000
commit2f67faeb801dd6eb8fff8f8aab3843f2532c941d (patch)
tree012e5295a4f855abb7aa904bd264cd9058245ab4 /opengl/tests/gl_basic/gl_basic.cpp
parent883daf6eed36c11a7cb458f07a88e7a9cea29c27 (diff)
parentc0d184b8c1002098138f65e5cd2d9b1fb3da8bb1 (diff)
Merge changes I66085c30,Ic9b3be9f,Icc6b23ab,I359a9511,I11a7394e,Ic8bcd03e,I40834d6f,I02a1548a,I638a36b0,I814befe2,Iaaef7d53,I349575e5,I0b5acc78,I6fad8803 into jb-mr2-dev
* changes: Subclass GLES30 from GLES20, @Deprecate GL_STENCIL_INDEX Special-case glGetActiveUniformBlockName Special-case glGetStringi Special-case glMapBufferRange Special-case glGetBufferPointerv Special-case glGetUniformIndices Special-case glGetTransformFeedbackVarying Special-case glTransformFeedbackVaryings Add buffer object versions of several functions Add *int64 and GLsync types and related functions Add ES3 functions and constants, difficult ones commented out Support "const GLChar*" and "const GLenum*" types Minor changes to ES3 functions inherited from ES2 Generate GLES30 class, just a clone of GLES20 for now
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