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authorCorey Tabaka <eieio@google.com>2017-08-31 20:01:15 -0700
committerCorey Tabaka <eieio@google.com>2017-09-01 16:52:00 -0700
commit2c4aea369d9ec77e98c6b9c08e6feb25fc5a20d2 (patch)
tree6f33d84acb281e7231991913b891f91ed825275a /opengl/tests/gl_basic/gl_basic.cpp
parent1e35190fc711256b867ca2bb17b2ff69eb9f072c (diff)
Clean up handling of VR surface updates.
- Fix bug where adding a new hardware layer causes existing single- buffered surface layers to unlatch their buffer. - Rename variables holding Composer pointers from hidl to composer to improve readability. - Remove the arbitrary hardware layer limit, moving responsibility for efficient use of hardware layers to the VR display manager. Bug: 64987282 Bug: 64756801 Test: Build system for multiple devices and manually test operation. Change-Id: I8f05ca83830f62e15b18cd52df3014432c887681
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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