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author | Corey Tabaka <eieio@google.com> | 2017-08-31 20:01:15 -0700 |
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committer | Corey Tabaka <eieio@google.com> | 2017-09-01 16:52:00 -0700 |
commit | 2c4aea369d9ec77e98c6b9c08e6feb25fc5a20d2 (patch) | |
tree | 6f33d84acb281e7231991913b891f91ed825275a /opengl/tests/gl_basic/gl_basic.cpp | |
parent | 1e35190fc711256b867ca2bb17b2ff69eb9f072c (diff) |
Clean up handling of VR surface updates.
- Fix bug where adding a new hardware layer causes existing single-
buffered surface layers to unlatch their buffer.
- Rename variables holding Composer pointers from hidl to composer
to improve readability.
- Remove the arbitrary hardware layer limit, moving responsibility
for efficient use of hardware layers to the VR display manager.
Bug: 64987282
Bug: 64756801
Test: Build system for multiple devices and manually test operation.
Change-Id: I8f05ca83830f62e15b18cd52df3014432c887681
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions